Home / Magic: The Gathering / Legends / Rebirth
Rebirth
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Rebirth

rare · Sorcery · Legends
$6.52
Low
$7.67
Market
$9.59
High

Oracle Text

Remove this card from your deck before playing if you're not playing for ante.
Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

Card Details

-/-Power / Toughness
{3}{G}{G}{G}Mana Cost
4Prints

Character Background

Rebirth is one of those wonderfully old-school Magic relics that feels more like a pact than a spell: in a four-player or casual ante game, it offers everyone a clean reset to 20 life in exchange for risking the top card of their library. That makes it less of a pure tempo play and more of a political, attrition-resistant tool, best in midrange or control shells that can stabilize, then leverage the life refill to survive a burn-heavy or combat-heavy table. Because the card is symmetrical, you want to build around breaking parity: include cards that recur key threats, manipulate the top of your library, or benefit from longer games so the ante cost matters less than the extra life. Green ramp is especially relevant here, since reaching {3}{G}{G}{G} early lets you cast Rebirth before your total is pressured. In theme, it reads as nature’s renewal—life traded for life—while in play it rewards decks that can outlast the exchange.

Generated using gpt-5.4-mini

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Suggested Pricing
$6.52 - $9.59
At the current market price of $7.67.
Average Time to Sell
3 days
At the current market price of $7.67.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Rebirth is one of those wonderfully old-school Magic relics that feels more like a pact than a spell: in a four-player or casual ante game, it offers everyone a clean reset to 20 life in exchange for risking the top card of their library. That makes it less of a pure tempo play and more of a political, attrition-resistant tool, best in midrange or control shells that can stabilize, then leverage the life refill to survive a burn-heavy or combat-heavy table. Because the card is symmetrical, you want to build around breaking parity: include cards that recur key threats, manipulate the top of your library, or benefit from longer games so the ante cost matters less than the extra life. Green ramp is especially relevant here, since reaching {3}{G}{G}{G} early lets you cast Rebirth before your total is pressured. In theme, it reads as nature’s renewal—life traded for life—while in play it rewards decks that can outlast the exchange.

Generated using gpt-5.4-mini · Updated at 2026-09-14 00:20:46 UTC

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