Home / Magic: The Gathering / The Lord of the Rings: Tales of Middle-earth / Doors of Durin
Doors of Durin
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Artifact

Doors of Durin

rare · Legendary Artifact · The Lord of the Rings: Tales of Middle-earth
$0.34
Low
$0.40
Market
$0.50
High

Oracle Text

Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.

Card Details

-/-Power / Toughness
{3}{R}{G}Mana Cost
4Prints

Character Background

Doors of Durin is a quintessential value-tempo engine for red-green attack decks, rewarding you for doing what those colors already want: turning creatures sideways and snowballing board presence. Every attack gives you scry 2, smoothing draws and helping you set up a creature on top before you reveal, which makes the card much stronger in decks packed with high-impact creatures and ways to manipulate the top of your library. If the revealed card is a creature, it arrives tapped and attacking, effectively converting combat into card advantage and surprise pressure. The tribal rider matters too: Dwarves grant trample, pushing damage through blockers, while Elves grant hexproof, making the ambush creature harder to answer before combat resolves. In practice, it shines in midrange-aggro shells with a mix of cheap attackers, topdeck manipulation, and a creature curve topped by game-ending threats; pairing it with cards that stack the top of your library or produce Dwarves and Elves maximizes both consistency and combat leverage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.34 - $0.50
At the current market price of $0.40.
Average Time to Sell
3 days
At the current market price of $0.40.

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Character Background

Doors of Durin is a quintessential value-tempo engine for red-green attack decks, rewarding you for doing what those colors already want: turning creatures sideways and snowballing board presence. Every attack gives you scry 2, smoothing draws and helping you set up a creature on top before you reveal, which makes the card much stronger in decks packed with high-impact creatures and ways to manipulate the top of your library. If the revealed card is a creature, it arrives tapped and attacking, effectively converting combat into card advantage and surprise pressure. The tribal rider matters too: Dwarves grant trample, pushing damage through blockers, while Elves grant hexproof, making the ambush creature harder to answer before combat resolves. In practice, it shines in midrange-aggro shells with a mix of cheap attackers, topdeck manipulation, and a creature curve topped by game-ending threats; pairing it with cards that stack the top of your library or produce Dwarves and Elves maximizes both consistency and combat leverage.

Generated using gpt-5.4-mini · Updated at 2026-10-09 06:40:42 UTC

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