Home / Magic: The Gathering / The Lord of the Rings: Tales of Middle-earth / Faramir, Prince of Ithilien
Faramir, Prince of Ithilien
NM
LP
MP
HP

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rare · Legendary Creature — Human Noble

Faramir, Prince of Ithilien

rare · Legendary Creature — Human Noble · The Lord of the Rings: Tales of Middle-earth
$0.30
Low
$0.35
Market
$0.44
High

Oracle Text

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

Card Details

3/3Power / Toughness
{2}{W}{U}Mana Cost
5Prints

Character Background

Faramir, Prince of Ithilien is a classic value-and-politics engine for Azorius decks, rewarding you for steering combat away from yourself while quietly applying pressure. As a 3/3 for three mana, he fits naturally into tempo or control shells that can discourage attacks with flyers, blockers, or table-wide incentives, then cash in on extra cards if an opponent ignores him. If they do swing at you, the punishment is three 1/1 Human Soldiers, which can stabilize the board, enable sacrifice synergies, or go wide with anthem effects. He pairs especially well with cards that make attacking elsewhere tempting, such as pillow-fort pieces, deterrent enchantments, or combat-math tax effects. In multiplayer, his delayed trigger creates a subtle diplomatic game: choose the opponent most likely to attack elsewhere and force a lose-lose decision. His lore-heavy noble bearing matches his gameplay well—measured, protective, and dangerous when challenged.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.30 - $0.44
At the current market price of $0.35.
Average Time to Sell
3 days
At the current market price of $0.35.

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Character Background

Faramir, Prince of Ithilien is a classic value-and-politics engine for Azorius decks, rewarding you for steering combat away from yourself while quietly applying pressure. As a 3/3 for three mana, he fits naturally into tempo or control shells that can discourage attacks with flyers, blockers, or table-wide incentives, then cash in on extra cards if an opponent ignores him. If they do swing at you, the punishment is three 1/1 Human Soldiers, which can stabilize the board, enable sacrifice synergies, or go wide with anthem effects. He pairs especially well with cards that make attacking elsewhere tempting, such as pillow-fort pieces, deterrent enchantments, or combat-math tax effects. In multiplayer, his delayed trigger creates a subtle diplomatic game: choose the opponent most likely to attack elsewhere and force a lose-lose decision. His lore-heavy noble bearing matches his gameplay well—measured, protective, and dangerous when challenged.

Generated using gpt-5.4-mini · Updated at 2026-10-08 16:20:42 UTC

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