Home / Magic: The Gathering / The Lord of the Rings: Tales of Middle-earth / Rise of the Witch-king
Rise of the Witch-king
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Rise of the Witch-king

uncommon · Sorcery · The Lord of the Rings: Tales of Middle-earth
$0.82
Low
$0.97
Market
$1.21
High

Oracle Text

Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Card Details

-/-Power / Toughness
{2}{B}{G}Mana Cost
2Prints

Character Background

Rise of the Witch-king is a classic attrition tool for midrange and value decks, turning a symmetrical sacrifice into a likely one-sided swing if you can feed the spell a token, a spent utility creature, or a recursive body. In gameplay terms, it supports grindy black-green shells that want to trade resources early and then recover faster than the opponent; the reanimation clause effectively turns the card into both removal and card advantage when you sacrifice something disposable. A strong deckbuilding tip is to pair it with tokens, undying creatures, or creatures with death triggers, since you can cash them in while still bringing back a stronger permanent such as a planeswalker, enchantment, or key engine piece. The title evokes the return of a dark commander rising from ruin, and the mechanic matches that feeling by demanding a sacrifice before restoring a fallen force. It is at its best when you are ahead or stabilized, where it can break parity and pull you further ahead.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.82 - $1.21
At the current market price of $0.97.
Average Time to Sell
3 days
At the current market price of $0.97.

Public Decks Using This Card

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Character Background

Rise of the Witch-king is a classic attrition tool for midrange and value decks, turning a symmetrical sacrifice into a likely one-sided swing if you can feed the spell a token, a spent utility creature, or a recursive body. In gameplay terms, it supports grindy black-green shells that want to trade resources early and then recover faster than the opponent; the reanimation clause effectively turns the card into both removal and card advantage when you sacrifice something disposable. A strong deckbuilding tip is to pair it with tokens, undying creatures, or creatures with death triggers, since you can cash them in while still bringing back a stronger permanent such as a planeswalker, enchantment, or key engine piece. The title evokes the return of a dark commander rising from ruin, and the mechanic matches that feeling by demanding a sacrifice before restoring a fallen force. It is at its best when you are ahead or stabilized, where it can break parity and pull you further ahead.

Generated using gpt-5.4-mini · Updated at 2026-10-13 01:40:42 UTC

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