Home / Magic: The Gathering / The Lord of the Rings: Tales of Middle-earth / Saruman of Many Colors
Saruman of Many Colors
NM
LP
MP
HP

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mythic · Legendary Creature — Avatar Wizard

Saruman of Many Colors

mythic · Legendary Creature — Avatar Wizard · The Lord of the Rings: Tales of Middle-earth
$1.09
Low
$1.28
Market
$1.60
High

Oracle Text

Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

Card Details

5/4Power / Toughness
{3}{W}{U}{B}Mana Cost
9Prints

Character Background

Saruman of Many Colors is a potent value-control finisher that rewards careful sequencing and a spell-dense shell, especially in Esper colors where cheap interaction and card selection make the “second spell each turn” trigger easy to turn on. In gameplay, he thrives in tempo or control decks that can hold up a removal spell, then follow with a cantrip, ritual, or protective trick to start milling opponents and stealing the best instant, sorcery, or enchantment from their graveyard. His ward cost also pushes opponents into awkward discard decisions, making him harder to answer without losing resources. A strong deckbuilding tip is to prioritize low-cost spells that replace themselves—think Brainstorm-style effects, one-mana removal, and flashback or recursion cards—so you can trigger him repeatedly across turns. Lore-wise, the “Many Colors” title fits his manipulative mastery: he bends others’ magic back at them, weaponizing their own discarded knowledge into your advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.09 - $1.60
At the current market price of $1.28.
Average Time to Sell
3 days
At the current market price of $1.28.

Public Decks Using This Card

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Character Background

Saruman of Many Colors is a potent value-control finisher that rewards careful sequencing and a spell-dense shell, especially in Esper colors where cheap interaction and card selection make the “second spell each turn” trigger easy to turn on. In gameplay, he thrives in tempo or control decks that can hold up a removal spell, then follow with a cantrip, ritual, or protective trick to start milling opponents and stealing the best instant, sorcery, or enchantment from their graveyard. His ward cost also pushes opponents into awkward discard decisions, making him harder to answer without losing resources. A strong deckbuilding tip is to prioritize low-cost spells that replace themselves—think Brainstorm-style effects, one-mana removal, and flashback or recursion cards—so you can trigger him repeatedly across turns. Lore-wise, the “Many Colors” title fits his manipulative mastery: he bends others’ magic back at them, weaponizing their own discarded knowledge into your advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:47 UTC

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