Home / Magic: The Gathering / The Lord of the Rings: Tales of Middle-earth / Sharkey, Tyrant of the Shire
Sharkey, Tyrant of the Shire
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Avatar Rogue

Sharkey, Tyrant of the Shire

rare · Legendary Creature — Avatar Rogue · The Lord of the Rings: Tales of Middle-earth
$0.64
Low
$0.75
Market
$0.94
High

Oracle Text

Activated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.

Card Details

2/4Power / Toughness
{2}{U}{B}Mana Cost
5Prints

Character Background

Sharkey, Tyrant of the Shire is a sneaky control and prison piece that turns your opponent’s lands into liabilities while borrowing their utility for himself. In gameplay terms, he is at his best in a tempo-control shell that wants to slow development, protect a lead, and exploit awkward board states; shutting off fetchlands, creature-lands, and utility lands can buy huge turns. Because Sharkey gains all activated abilities of lands your opponents control, he becomes especially nasty against decks with powerful utility lands, letting you turn their fixing and value into your own toolbox. A strong deckbuilding tip is to pair him with land hate or bounce effects, so you can strip key lands of use and then capitalize on them once Sharkey is online. Thematically, he feels like a usurper manipulating the Shire’s foundations from within, and mechanically he is a rare piece of blue-black oppression that rewards planning, patience, and knowledge of opposing mana bases.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.64 - $0.94
At the current market price of $0.75.
Average Time to Sell
3 days
At the current market price of $0.75.

Public Decks Using This Card

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Character Background

Sharkey, Tyrant of the Shire is a sneaky control and prison piece that turns your opponent’s lands into liabilities while borrowing their utility for himself. In gameplay terms, he is at his best in a tempo-control shell that wants to slow development, protect a lead, and exploit awkward board states; shutting off fetchlands, creature-lands, and utility lands can buy huge turns. Because Sharkey gains all activated abilities of lands your opponents control, he becomes especially nasty against decks with powerful utility lands, letting you turn their fixing and value into your own toolbox. A strong deckbuilding tip is to pair him with land hate or bounce effects, so you can strip key lands of use and then capitalize on them once Sharkey is online. Thematically, he feels like a usurper manipulating the Shire’s foundations from within, and mechanically he is a rare piece of blue-black oppression that rewards planning, patience, and knowledge of opposing mana bases.

Generated using gpt-5.4-mini · Updated at 2026-10-08 05:40:43 UTC

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