Home / Magic: The Gathering / The Lord of the Rings: Tales of Middle-earth / Sméagol, Helpful Guide
Sméagol, Helpful Guide
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Halfling Horror

Sméagol, Helpful Guide

rare · Legendary Creature — Halfling Horror · The Lord of the Rings: Tales of Middle-earth
$0.31
Low
$0.36
Market
$0.45
High

Oracle Text

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

Card Details

4/2Power / Toughness
{1}{B}{G}Mana Cost
5Prints

Character Background

Sméagol, Helpful Guide is a sneaky value engine that fits best in midrange or grindy sacrifice shells, where a small creature dying on your turn reliably turns on the Ring at end step and starts snowballing advantage. A 4/2 for three mana gives you real pressure, so it can attack while threatening to convert expendable tokens, blockers, or recursive creatures into land theft and graveyard milling for your opponent. The lore and gameplay line up neatly: a “helpful” guide who keeps leading others into trouble, here by dragging resources out from under them. Deckbuilding tip: pair it with cheap creatures that want to die, like token makers, self-sacrificing utility bodies, or reanimation fodder, so the end-step trigger happens consistently. Because the stolen land enters tapped, it is strongest when you can afford a slower, incremental game, especially if you keep the opponent off balance with removal and repeated Ring temptation triggers.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.31 - $0.45
At the current market price of $0.36.
Average Time to Sell
3 days
At the current market price of $0.36.

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Character Background

Sméagol, Helpful Guide is a sneaky value engine that fits best in midrange or grindy sacrifice shells, where a small creature dying on your turn reliably turns on the Ring at end step and starts snowballing advantage. A 4/2 for three mana gives you real pressure, so it can attack while threatening to convert expendable tokens, blockers, or recursive creatures into land theft and graveyard milling for your opponent. The lore and gameplay line up neatly: a “helpful” guide who keeps leading others into trouble, here by dragging resources out from under them. Deckbuilding tip: pair it with cheap creatures that want to die, like token makers, self-sacrificing utility bodies, or reanimation fodder, so the end-step trigger happens consistently. Because the stolen land enters tapped, it is strongest when you can afford a slower, incremental game, especially if you keep the opponent off balance with removal and repeated Ring temptation triggers.

Generated using gpt-5.4-mini · Updated at 2026-10-08 09:10:43 UTC

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