Home / Magic: The Gathering / The Lord of the Rings: Tales of Middle-earth / The Watcher in the Water
The Watcher in the Water
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Kraken

The Watcher in the Water

mythic · Legendary Creature — Kraken · The Lord of the Rings: Tales of Middle-earth
$10.74
Low
$12.63
Market
$15.79
High

Oracle Text

The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

Card Details

9/9Power / Toughness
{3}{U}{U}Mana Cost
7Prints

Character Background

The Watcher in the Water is a classic control-finisher disguised as a bizarre engine: a massive 9/9 that arrives locked down by nine stun counters, but one that rewards you for playing a long, reactive game. Its best home is in draw-heavy control or flash-style shells, where you can draw cards on opponents’ turns and steadily build a swarm of 1/1 Tentacles. Cards that cantrip at instant speed, counterspells with draw riders, and repeatable draw engines turn every turn cycle into board presence. The second trigger adds real utility, letting dead Tentacles wake up another Kraken or further pin down an opposing permanent, so token sac outlets or combat trades can convert value into tempo. Lore-wise, it feels like a lurking menace that only becomes truly dangerous once disturbed; gameplay mirrors that tension, since patience and timing unlock its power. If you can keep drawing on enemy turns, this card snowballs quickly into a dominating control engine.

Generated using gpt-5.4-mini

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Suggested Pricing
$10.74 - $15.79
At the current market price of $12.63.
Average Time to Sell
3 days
At the current market price of $12.63.

Public Decks Using This Card

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Character Background

The Watcher in the Water is a classic control-finisher disguised as a bizarre engine: a massive 9/9 that arrives locked down by nine stun counters, but one that rewards you for playing a long, reactive game. Its best home is in draw-heavy control or flash-style shells, where you can draw cards on opponents’ turns and steadily build a swarm of 1/1 Tentacles. Cards that cantrip at instant speed, counterspells with draw riders, and repeatable draw engines turn every turn cycle into board presence. The second trigger adds real utility, letting dead Tentacles wake up another Kraken or further pin down an opposing permanent, so token sac outlets or combat trades can convert value into tempo. Lore-wise, it feels like a lurking menace that only becomes truly dangerous once disturbed; gameplay mirrors that tension, since patience and timing unlock its power. If you can keep drawing on enemy turns, this card snowballs quickly into a dominating control engine.

Generated using gpt-5.4-mini · Updated at 2026-10-09 20:10:42 UTC

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