Home / Magic: The Gathering / The Lord of the Rings: Tales of Middle-earth / Witch-king of Angmar
Witch-king of Angmar
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Wraith Noble

Witch-king of Angmar

mythic · Legendary Creature — Wraith Noble · The Lord of the Rings: Tales of Middle-earth
$16.12
Low
$18.96
Market
$23.70
High

Oracle Text

Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.

Card Details

5/3Power / Toughness
{3}{B}{B}Mana Cost
10Prints

Character Background

Witch-king of Angmar is a classic control-finisher that also punishes aggressive decks for trying to race you in the air or on the ground. A 5/3 flying body for five mana already pressures life totals, but the real threat is the combat-damage trigger: if opponents connect with creatures, they start losing them to sacrifice, turning every blocked or unblocked attack into a tax on their board. That makes him especially strong in tempo-control shells that can slow the game with removal, then force awkward attacks. The discard ability is excellent with cards that want to be in the graveyard, such as recursive threats or flashback-style effects, and it conveniently protects him from removal while turning extra lands or redundant cards into value. The Ring tempts you adds another layer of inevitability, so decks that can leverage an evasive, resilient commander or top-end threat will get the most out of this fearsome Nazgûl lord.

Generated using gpt-5.4-mini

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Suggested Pricing
$16.12 - $23.70
At the current market price of $18.96.
Average Time to Sell
3 days
At the current market price of $18.96.

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Character Background

Witch-king of Angmar is a classic control-finisher that also punishes aggressive decks for trying to race you in the air or on the ground. A 5/3 flying body for five mana already pressures life totals, but the real threat is the combat-damage trigger: if opponents connect with creatures, they start losing them to sacrifice, turning every blocked or unblocked attack into a tax on their board. That makes him especially strong in tempo-control shells that can slow the game with removal, then force awkward attacks. The discard ability is excellent with cards that want to be in the graveyard, such as recursive threats or flashback-style effects, and it conveniently protects him from removal while turning extra lands or redundant cards into value. The Ring tempts you adds another layer of inevitability, so decks that can leverage an evasive, resilient commander or top-end threat will get the most out of this fearsome Nazgûl lord.

Generated using gpt-5.4-mini · Updated at 2026-10-08 02:20:44 UTC

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