Home / Magic: The Gathering / Magic 2010 / Master of the Wild Hunt
Master of the Wild Hunt
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Human Shaman

Master of the Wild Hunt

mythic · Creature — Human Shaman · Magic 2010
$2.14
Low
$2.52
Market
$3.15
High

Oracle Text

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Card Details

3/3Power / Toughness
{2}{G}{G}Mana Cost
5Prints

Character Background

Master of the Wild Hunt best supports a value-oriented midrange or control-leaning game plan, slowly turning every upkeep into board presence while threatening repeatable removal. A 3/3 for four mana is respectable, but the real power is that it snowballs without asking for further cards: each upkeep adds a 2/2 Wolf, and once you have a few Wolves online, the tap ability becomes a deterrent that can pick off small creatures or force awkward combat math. The lore feel is that of a primal leader commanding the pack, and the card plays exactly like that—one creature becomes an engine that dominates the battlefield if unanswered. Deckbuilding-wise, pair it with untap effects, token doublers, or tribal Wolf support to accelerate the clock; even simple protection like Lightning Greaves can help you start the hunt sooner. Because the damage is mutually exchanged, it also rewards planning around which Wolves you can afford to lose and which targets are worth the trade.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.14 - $3.15
At the current market price of $2.52.
Average Time to Sell
3 days
At the current market price of $2.52.

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Character Background

Master of the Wild Hunt best supports a value-oriented midrange or control-leaning game plan, slowly turning every upkeep into board presence while threatening repeatable removal. A 3/3 for four mana is respectable, but the real power is that it snowballs without asking for further cards: each upkeep adds a 2/2 Wolf, and once you have a few Wolves online, the tap ability becomes a deterrent that can pick off small creatures or force awkward combat math. The lore feel is that of a primal leader commanding the pack, and the card plays exactly like that—one creature becomes an engine that dominates the battlefield if unanswered. Deckbuilding-wise, pair it with untap effects, token doublers, or tribal Wolf support to accelerate the clock; even simple protection like Lightning Greaves can help you start the hunt sooner. Because the damage is mutually exchanged, it also rewards planning around which Wolves you can afford to lose and which targets are worth the trade.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:40:46 UTC

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