Viewing offers in Near Mint condition
Twinblade Paladin
Oracle Text
Whenever you gain life, put a +1/+1 counter on this creature.
As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)
Card Details
Character Background
Twinblade Paladin is a clean value creature that rewards a life-gain midrange or white control shell, turning every point of healing into permanent board growth and, eventually, a very real finisher. At four mana for a 3/3, it starts modestly, but the repeated +1/+1 counters can quickly snowball if your deck is built to gain life incidentally or in bursts. Cards that gain life on entry, cheap lifelink bodies, and repeatable engines like token makers or enchantments that pad your life total all make it much better; once you reach 25 life, double strike turns any size boost into a serious combat threat. In gameplay terms, it supports a value-oriented plan that stabilizes early, then closes through combat instead of relying on spells. The knight imagery fits that role well: disciplined, resilient, and dangerous once it has the upper hand, especially in decks that can keep your life total comfortably above the threshold.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Twinblade Paladin
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Twinblade Paladin is a clean value creature that rewards a life-gain midrange or white control shell, turning every point of healing into permanent board growth and, eventually, a very real finisher. At four mana for a 3/3, it starts modestly, but the repeated +1/+1 counters can quickly snowball if your deck is built to gain life incidentally or in bursts. Cards that gain life on entry, cheap lifelink bodies, and repeatable engines like token makers or enchantments that pad your life total all make it much better; once you reach 25 life, double strike turns any size boost into a serious combat threat. In gameplay terms, it supports a value-oriented plan that stabilizes early, then closes through combat instead of relying on spells. The knight imagery fits that role well: disciplined, resilient, and dangerous once it has the upper hand, especially in decks that can keep your life total comfortably above the threshold.
Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:44 UTC
