Home / Magic: The Gathering / March of the Machine: The Aftermath / Animist's Might
Animist's Might
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Animist's Might

uncommon · Sorcery · March of the Machine: The Aftermath
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

This spell costs {2} less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

Card Details

-/-Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Animist’s Might is a sharp, efficient green interaction spell that best fits an aggressive midrange or tempo game plan, especially in decks built around legendary creatures. At full price, {2}{G} is already reasonable, but the discount makes it effectively a one-mana removal spell when aimed at a legendary attacker or utility threat you control, which is a huge rate swing. Because your creature deals damage equal to twice its power, this card scales naturally with pump effects, counters, and combat tricks: a 4-power legend becomes an 8-damage answer, and a tall threat can clear planeswalkers outright while still preserving the board’s pressure. In deckbuilding, pair it with legends that grow naturally or with cards that add +1/+1 counters, since even modest buffs dramatically improve its reach. Thematically, it feels like a moment of primal force channeling through a chosen champion, turning your board presence into precise, lethal violence.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Animist’s Might is a sharp, efficient green interaction spell that best fits an aggressive midrange or tempo game plan, especially in decks built around legendary creatures. At full price, {2}{G} is already reasonable, but the discount makes it effectively a one-mana removal spell when aimed at a legendary attacker or utility threat you control, which is a huge rate swing. Because your creature deals damage equal to twice its power, this card scales naturally with pump effects, counters, and combat tricks: a 4-power legend becomes an 8-damage answer, and a tall threat can clear planeswalkers outright while still preserving the board’s pressure. In deckbuilding, pair it with legends that grow naturally or with cards that add +1/+1 counters, since even modest buffs dramatically improve its reach. Thematically, it feels like a moment of primal force channeling through a chosen champion, turning your board presence into precise, lethal violence.

Generated using gpt-5.4-mini · Updated at 2026-08-21 16:20:44 UTC

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