Home / Magic: The Gathering / March of the Machine: The Aftermath / Campus Renovation
Campus Renovation
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Campus Renovation

uncommon · Sorcery · March of the Machine: The Aftermath
$0.14
Low
$0.16
Market
$0.20
High

Oracle Text

Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Card Details

-/-Power / Toughness
{3}{R}{W}Mana Cost
4Prints

Character Background

Campus Renovation is a compact value engine for red-white decks that want to recycle key permanents while keeping pressure on the game. In March of the Machine: The Aftermath, the name suggests a hurried rebuilding effort, and the gameplay matches that theme: you reclaim an artifact or enchantment from your graveyard, then convert the top of your library into temporary resources for the next turn cycle. That makes it especially strong in control or midrange shells built around sticky noncreature permanents like removal auras, treasure engines, or taxing enchantments, and it can also support combo decks that rely on a specific artifact piece surviving long enough to matter. Because the returned card goes straight to the battlefield, artifact ramp and enchantment-based lock pieces gain real tempo. Just be careful with your library order; cards that manipulate the top of your deck or create guaranteed plays will maximize the two exiled cards.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.20
At the current market price of $0.16.
Average Time to Sell
3 days
At the current market price of $0.16.

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Character Background

Campus Renovation is a compact value engine for red-white decks that want to recycle key permanents while keeping pressure on the game. In March of the Machine: The Aftermath, the name suggests a hurried rebuilding effort, and the gameplay matches that theme: you reclaim an artifact or enchantment from your graveyard, then convert the top of your library into temporary resources for the next turn cycle. That makes it especially strong in control or midrange shells built around sticky noncreature permanents like removal auras, treasure engines, or taxing enchantments, and it can also support combo decks that rely on a specific artifact piece surviving long enough to matter. Because the returned card goes straight to the battlefield, artifact ramp and enchantment-based lock pieces gain real tempo. Just be careful with your library order; cards that manipulate the top of your deck or create guaranteed plays will maximize the two exiled cards.

Generated using gpt-5.4-mini · Updated at 2026-08-21 17:20:42 UTC

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