Home / Magic: The Gathering / March of the Machine: The Aftermath / Leyline Immersion
Leyline Immersion
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Aura

Leyline Immersion

rare · Enchantment — Aura · March of the Machine: The Aftermath
$1.08
Low
$1.27
Market
$1.59
High

Oracle Text

Enchant legendary creature
Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."

Card Details

-/-Power / Toughness
{3}{G}Mana Cost
4Prints

Character Background

Leyline Immersion is a powerful ramp Aura that turns a single legendary creature into a spell-fueled engine, best fitting combo and value-oriented midrange decks. In March of the Machine: The Aftermath, the card’s name and effect evoke a mage or hero literally drawing power from the leylines, then channeling that energy into rapid spellcasting. The enchantment is especially potent on low-risk legendary creatures with evasion, hexproof, or built-in protection, since ward {2} helps keep your investment alive long enough to matter. Once enchanted, the creature essentially becomes a mana dork on steroids, producing five mana in any colors strictly for casting spells, which can jump you from setup to a huge play in one turn. It pairs well with legends that untap themselves, creatures that are hard to remove, or builds aiming to cast expensive multicolor bombs early.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.08 - $1.59
At the current market price of $1.27.
Average Time to Sell
3 days
At the current market price of $1.27.

Public Decks Using This Card

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Character Background

Leyline Immersion is a powerful ramp Aura that turns a single legendary creature into a spell-fueled engine, best fitting combo and value-oriented midrange decks. In March of the Machine: The Aftermath, the card’s name and effect evoke a mage or hero literally drawing power from the leylines, then channeling that energy into rapid spellcasting. The enchantment is especially potent on low-risk legendary creatures with evasion, hexproof, or built-in protection, since ward {2} helps keep your investment alive long enough to matter. Once enchanted, the creature essentially becomes a mana dork on steroids, producing five mana in any colors strictly for casting spells, which can jump you from setup to a huge play in one turn. It pairs well with legends that untap themselves, creatures that are hard to remove, or builds aiming to cast expensive multicolor bombs early.

Generated using gpt-5.4-mini · Updated at 2026-08-21 16:40:47 UTC

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