Home / Magic: The Gathering / Mystery Booster 2 / Ball Lightning
Ball Lightning
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Elemental

Ball Lightning

rare · Creature — Elemental · Mystery Booster 2
$0.33
Low
$0.39
Market
$0.49
High

Oracle Text

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.

Card Details

6/1Power / Toughness
{R}{R}{R}Mana Cost
1Prints

Character Background

Ball Lightning is pure red aggression distilled into a single blazing attack step: a 6/1 trampling haste threat for three red mana that demands immediate answers or quickly ends games. It best supports an aggro or tempo game plan, where spending all your mana to force through a huge burst of damage fits naturally with pressure and reach. Because it dies at the beginning of the end step, its value comes almost entirely from combat, so you want ways to maximize that one swing. Cards that grant extra combat steps, such as effects that untap or reattack, can turn it into a devastating finisher, while sacrifice outlets can convert its inevitable demise into additional value. Deckbuilding tip: pair it with burn and combat tricks that clear blockers or push damage over the top, since trample already punishes chump blocks and makes it excellent against board stalls.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.33 - $0.49
At the current market price of $0.39.
Average Time to Sell
3 days
At the current market price of $0.39.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Ball Lightning is pure red aggression distilled into a single blazing attack step: a 6/1 trampling haste threat for three red mana that demands immediate answers or quickly ends games. It best supports an aggro or tempo game plan, where spending all your mana to force through a huge burst of damage fits naturally with pressure and reach. Because it dies at the beginning of the end step, its value comes almost entirely from combat, so you want ways to maximize that one swing. Cards that grant extra combat steps, such as effects that untap or reattack, can turn it into a devastating finisher, while sacrifice outlets can convert its inevitable demise into additional value. Deckbuilding tip: pair it with burn and combat tricks that clear blockers or push damage over the top, since trample already punishes chump blocks and makes it excellent against board stalls.

Generated using gpt-5.4-mini · Updated at 2026-08-11 03:10:43 UTC

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