Home / Magic: The Gathering / Mystery Booster 2 / Basilisk Gate
Basilisk Gate
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Land — Gate

Basilisk Gate

common · Land — Gate · Mystery Booster 2
$0.41
Low
$0.48
Market
$0.60
High

Oracle Text

{T}: Add {C}.
{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Basilisk Gate is a flexible Gate land that doubles as a colorless mana source and a scalable anthem: for {2} and tapping it gives a creature +X/+X until end of turn, where X equals the number of Gates you control. That makes it best for tempo/aggro and midrange decks that can field creatures with evasion—each additional Gate turns the activation into exponential reach, so a three‑ or four‑Gate board suddenly converts into lethal swings. Build around it by including other Gates (it counts as a Gate for Gate‑count strategies like Maze’s End or other “Gate matters” synergies) and a low curve of evasive attackers or token generators so the pump translates to damage. Note the sorcery timing and the activation’s double cost (2 mana plus tapping the land), so plan activations on your precombat main or after a mass‑recursion; avoid relying on it as an instant combat trick. In draft or budget builds it’s a solid value land that rewards committing to the Gate theme.

Generated using gpt-5-mini

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Suggested Pricing
$0.41 - $0.60
At the current market price of $0.48.
Average Time to Sell
3 days
At the current market price of $0.48.

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Character Background

Basilisk Gate is a flexible Gate land that doubles as a colorless mana source and a scalable anthem: for {2} and tapping it gives a creature +X/+X until end of turn, where X equals the number of Gates you control. That makes it best for tempo/aggro and midrange decks that can field creatures with evasion—each additional Gate turns the activation into exponential reach, so a three‑ or four‑Gate board suddenly converts into lethal swings. Build around it by including other Gates (it counts as a Gate for Gate‑count strategies like Maze’s End or other “Gate matters” synergies) and a low curve of evasive attackers or token generators so the pump translates to damage. Note the sorcery timing and the activation’s double cost (2 mana plus tapping the land), so plan activations on your precombat main or after a mass‑recursion; avoid relying on it as an instant combat trick. In draft or budget builds it’s a solid value land that rewards committing to the Gate theme.

Generated using gpt-5-mini · Updated at 2026-05-17 12:39:07 UTC

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