Home / Magic: The Gathering / Mystery Booster 2 / Can't Quite Recall
Can't Quite Recall
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

Can't Quite Recall

rare · Instant · Mystery Booster 2
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.)
Target player draws three cards.

Card Details

-/-Power / Toughness
{U}Mana Cost
1Prints

Character Background

Can't Quite Recall reads like a little bit of meta-magic made manifest: a forbidden scrap of memory you must smuggle into play, and for one blue you exchange that secrecy for three cards. Practically this card best supports control and combo shells that prize burst card advantage or oddball interaction rather than pure aggression — its instant speed makes it a tidy tutor-enabler or a reset button for complex turns. The real trick is getting it into the game: build around cards and formats that let you import or introduce outside cards (sideboard shenanigans in casual play, wish‑style effects, or silver‑bordered “bring in” mechanics), and pair it with Notion Thief or similar draw‑steal effects so your opponent’s draw becomes your own; suddenly a forbidden gift turns into clean card advantage. Deckbuilding tip: slot it into a blue control/combo list with draw disruption and tutors so you can reliably convert its odd legality into consistent, game‑winning value.

Generated using gpt-5-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Can't Quite Recall reads like a little bit of meta-magic made manifest: a forbidden scrap of memory you must smuggle into play, and for one blue you exchange that secrecy for three cards. Practically this card best supports control and combo shells that prize burst card advantage or oddball interaction rather than pure aggression — its instant speed makes it a tidy tutor-enabler or a reset button for complex turns. The real trick is getting it into the game: build around cards and formats that let you import or introduce outside cards (sideboard shenanigans in casual play, wish‑style effects, or silver‑bordered “bring in” mechanics), and pair it with Notion Thief or similar draw‑steal effects so your opponent’s draw becomes your own; suddenly a forbidden gift turns into clean card advantage. Deckbuilding tip: slot it into a blue control/combo list with draw disruption and tutors so you can reliably convert its odd legality into consistent, game‑winning value.

Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC

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