Home / Magic: The Gathering / Mystery Booster 2 / Chain of Vapor
Chain of Vapor
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Chain of Vapor

uncommon · Instant · Mystery Booster 2
$11.44
Low
$13.46
Market
$16.83
High

Oracle Text

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Card Details

-/-Power / Toughness
{U}Mana Cost
1Prints

Character Background

Chain of Vapor is a crisp one-mana tempo tool that reads like a tidal reprieve for blue decks: it bounces any nonland permanent and threatens to snowball if the controller sacrifices a land to copy it, forcing an opponent to choose between tempo and resources. It best supports tempo and control game plans—early Delver-style lists or midrange blue shells—where a cheap bounce buys time while you deploy threats or counters. Practically, it’s excellent in Limited and as a one-mana answer in Vintage or Modern-ish casual brews: pair it with Baral, Chief of Compliance to effectively make it free, and with Snapcaster Mage to reuse it later. In multiplayer it becomes a political weapon, nudging tablemates to hemorrhage lands to avoid losing key permanents. Deckbuilding tip: run it alongside other cheap interaction and card-advantage engines rather than as a top-end slot; in tempo lists prefer a lower land count so that forcing sacrifices actually strains opponents more than it does you.

Generated using gpt-5-mini

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Suggested Pricing
$11.44 - $16.83
At the current market price of $13.46.
Average Time to Sell
3 days
At the current market price of $13.46.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Chain of Vapor is a crisp one-mana tempo tool that reads like a tidal reprieve for blue decks: it bounces any nonland permanent and threatens to snowball if the controller sacrifices a land to copy it, forcing an opponent to choose between tempo and resources. It best supports tempo and control game plans—early Delver-style lists or midrange blue shells—where a cheap bounce buys time while you deploy threats or counters. Practically, it’s excellent in Limited and as a one-mana answer in Vintage or Modern-ish casual brews: pair it with Baral, Chief of Compliance to effectively make it free, and with Snapcaster Mage to reuse it later. In multiplayer it becomes a political weapon, nudging tablemates to hemorrhage lands to avoid losing key permanents. Deckbuilding tip: run it alongside other cheap interaction and card-advantage engines rather than as a top-end slot; in tempo lists prefer a lower land count so that forcing sacrifices actually strains opponents more than it does you.

Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC

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