Home / Magic: The Gathering / Mystery Booster 2 / Glade of the Pump Spells
Glade of the Pump Spells
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Glade of the Pump Spells

rare · Land · Mystery Booster 2
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

(You have to pay {2}{G} to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
{T}: Add {G}{G}.

Card Details

-/-Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Glade of the Pump Spells is a high-variance green land that favors ramp and midrange/value strategies: you pay an upfront {2}{G} to play it as your land drop in exchange for an immediate +2/+2 and trample pump and a source that taps for {G}{G}. That extra cost makes it a poor fit for fast aggro but excellent for decks that aim to extend a combat push or fuel a big top-end—think Craterhoof Behemoth finishes, Avenger of Zendikar token storms, or landfall engines that like more lands entering the battlefield. Deckbuilding tip: treat it as a two- or three-of and slot it into lists with land-focused synergies (landfall creatures, fetchlands, or tutors) so you can afford to play it when you have spare mana and really leverage both the buff and the accelerated green. Use it as a timed midgame play to shift tempo in your favor rather than as an early ramp staple.

Generated using gpt-5-mini

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Suggested Pricing
$0.20 - $0.30
At the current market price of $0.24.
Average Time to Sell
3 days
At the current market price of $0.24.

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Character Background

Glade of the Pump Spells is a high-variance green land that favors ramp and midrange/value strategies: you pay an upfront {2}{G} to play it as your land drop in exchange for an immediate +2/+2 and trample pump and a source that taps for {G}{G}. That extra cost makes it a poor fit for fast aggro but excellent for decks that aim to extend a combat push or fuel a big top-end—think Craterhoof Behemoth finishes, Avenger of Zendikar token storms, or landfall engines that like more lands entering the battlefield. Deckbuilding tip: treat it as a two- or three-of and slot it into lists with land-focused synergies (landfall creatures, fetchlands, or tutors) so you can afford to play it when you have spare mana and really leverage both the buff and the accelerated green. Use it as a timed midgame play to shift tempo in your favor rather than as an early ramp staple.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC

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