Home / Magic: The Gathering / Mystery Booster 2 / Halving Season
Halving Season
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Halving Season

rare · Enchantment · Mystery Booster 2
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Card Details

-/-Power / Toughness
{4}{B}Mana Cost
1Prints

Character Background

Halving Season is a shutdown-style enchantment that best supports control/prison and value-oriented game plans: at 4B it neuters token swarms and slows any counters-based engines your opponents rely on, buying time for sweepers and card advantage to finish the game. Think of it as a metagame pivot against token aggro and proliferate/counters combos—planeswalkers, +1/+1 counter decks and token producers all suddenly become much less efficient. Deckbuilding tip: slot this into a midrange-control shell with reliable removal and board wipes (Damnation, Anguished Unmaking) and a tutor package (Vampiric Tutor, Demonic Tutor) so you can answer fast starts; it also pairs exceptionally well with your own token or counter synergies (token generators or card advantage engines) so the table is skewed in your favor. In multiplayer formats like Commander it’s particularly brutal, turning opponents’ mass-production into underwhelming plays while you capitalize on the time and resources they waste.

Generated using gpt-5-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

Public Decks Using This Card

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Character Background

Halving Season is a shutdown-style enchantment that best supports control/prison and value-oriented game plans: at 4B it neuters token swarms and slows any counters-based engines your opponents rely on, buying time for sweepers and card advantage to finish the game. Think of it as a metagame pivot against token aggro and proliferate/counters combos—planeswalkers, +1/+1 counter decks and token producers all suddenly become much less efficient. Deckbuilding tip: slot this into a midrange-control shell with reliable removal and board wipes (Damnation, Anguished Unmaking) and a tutor package (Vampiric Tutor, Demonic Tutor) so you can answer fast starts; it also pairs exceptionally well with your own token or counter synergies (token generators or card advantage engines) so the table is skewed in your favor. In multiplayer formats like Commander it’s particularly brutal, turning opponents’ mass-production into underwhelming plays while you capitalize on the time and resources they waste.

Generated using gpt-5-mini · Updated at 2026-05-16 10:40:44 UTC

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