Home / Magic: The Gathering / Mystery Booster 2 / Norwood Priestess
Norwood Priestess
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Elf Druid

Norwood Priestess

rare · Creature — Elf Druid · Mystery Booster 2
$1.36
Low
$1.60
Market
$2.00
High

Oracle Text

{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.

Card Details

1/1Power / Toughness
{2}{G}{G}Mana Cost
1Prints

Character Background

Norwood Priestess reads like a compact engine for green value and midrange/combo decks: as a 2GG play that can literally put a green creature from your hand onto the battlefield, it best supports a ramp/value game plan that wants to convert card advantage into immediate board presence or trigger ETB synergies. Because the ability only works on your turn, before attackers are declared, and creatures enter with summoning sickness, you should build around creatures whose worth is front-loaded—Eternal Witness, Reclamation Sage, Acidic Slime, or token-makers like Avenger of Zendikar—and protect the Priestess herself (Lightning Greaves or Asceticism) so one removal spell doesn’t lose your cheat. For combo or finishers, pair it with haste-providers (Fervor or Lightning Greaves on the cheated creature) to make late-game threats like Craterhoof Behemoth effective; alternatively, stack multiple ETB creatures for recurring value. In short, think midrange/value with a splash of combo potential and include cheap, high-impact ETB bodies and protection spells in your deck.

Generated using gpt-5-mini

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Suggested Pricing
$1.36 - $2.00
At the current market price of $1.60.
Average Time to Sell
3 days
At the current market price of $1.60.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Norwood Priestess reads like a compact engine for green value and midrange/combo decks: as a 2GG play that can literally put a green creature from your hand onto the battlefield, it best supports a ramp/value game plan that wants to convert card advantage into immediate board presence or trigger ETB synergies. Because the ability only works on your turn, before attackers are declared, and creatures enter with summoning sickness, you should build around creatures whose worth is front-loaded—Eternal Witness, Reclamation Sage, Acidic Slime, or token-makers like Avenger of Zendikar—and protect the Priestess herself (Lightning Greaves or Asceticism) so one removal spell doesn’t lose your cheat. For combo or finishers, pair it with haste-providers (Fervor or Lightning Greaves on the cheated creature) to make late-game threats like Craterhoof Behemoth effective; alternatively, stack multiple ETB creatures for recurring value. In short, think midrange/value with a splash of combo potential and include cheap, high-impact ETB bodies and protection spells in your deck.

Generated using gpt-5-mini · Updated at 2026-05-16 17:20:44 UTC

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