Home / Magic: The Gathering / Mystery Booster 2 / Oath of Druids
Oath of Druids
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Enchantment

Oath of Druids

mythic · Enchantment · Mystery Booster 2
$6.43
Low
$7.57
Market
$9.46
High

Oracle Text

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Oath of Druids reads like a primeval pact: at each upkeep it lets the board’s creature-rich player be punished by your deck doing the cheating, so it best supports value and combo shells that want to cheat big creatures into play rather than grind for incremental advantage. Build around it with a very high creature density and powerful ETB finishers — Avenger of Zendikar, Craterhoof Behemoth, or a Primeval Titan-style threat — and include ways to manipulate the top of your library (Sylvan Library, Sensei’s Divining Top in formats that allow it) so the reveal rarely drags through noncreature cards. Also embrace graveyard synergies: cards that benefit from self-milled cards (dredge, delve, reanimation targets) turn the inevitable revealed noncreatures-into-graveyard into fuel. Oath is weak in control-heavy metas where opponents can avoid going wide, so lean toward ramp/value or combo archetypes that create board states opponents can’t help but outnumber you on, letting Oath consistently convert tempo into explosive creature advantage.

Generated using gpt-5-mini

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Suggested Pricing
$6.43 - $9.46
At the current market price of $7.57.
Average Time to Sell
3 days
At the current market price of $7.57.

Public Decks Using This Card

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Character Background

Oath of Druids reads like a primeval pact: at each upkeep it lets the board’s creature-rich player be punished by your deck doing the cheating, so it best supports value and combo shells that want to cheat big creatures into play rather than grind for incremental advantage. Build around it with a very high creature density and powerful ETB finishers — Avenger of Zendikar, Craterhoof Behemoth, or a Primeval Titan-style threat — and include ways to manipulate the top of your library (Sylvan Library, Sensei’s Divining Top in formats that allow it) so the reveal rarely drags through noncreature cards. Also embrace graveyard synergies: cards that benefit from self-milled cards (dredge, delve, reanimation targets) turn the inevitable revealed noncreatures-into-graveyard into fuel. Oath is weak in control-heavy metas where opponents can avoid going wide, so lean toward ramp/value or combo archetypes that create board states opponents can’t help but outnumber you on, letting Oath consistently convert tempo into explosive creature advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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