Home / Magic: The Gathering / Mystery Booster 2 / Relentless Assault
Relentless Assault
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Relentless Assault

rare · Sorcery · Mystery Booster 2
$1.94
Low
$2.28
Market
$2.85
High

Oracle Text

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Card Details

-/-Power / Toughness
{2}{R}{R}Mana Cost
1Prints

Character Background

Relentless Assault is pure red momentum: a 2RR sorcery that untaps all creatures that attacked this turn and grants an extra combat and main phase, turning a single successful attack into two immediate chances to close the game. It best supports aggro and tempo plans (and can anchor combo lines that abuse repeated combat), because it converts raw aggression and attack triggers into concrete value — pair it with haste creatures and attack-trigger creatures (think Hero of Bladehold–style effects) or damage-amplifiers like Torbran to multiply the payoff. The after-combat main phase is huge: you can cast pump spells, re-equip or grant evasion before the second swing, so build with cheap combat tricks and haste enablers such as Fervor or Hammer of Purphoros. In a midrange shell it doubles up on enter/attack triggers for value; in burn-aggro it often reads as a one-card finisher — make room on the curve to attack, leave mana to exploit the bonus main phase, and wield it when you’ve already connected once.

Generated using gpt-5-mini

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Suggested Pricing
$1.94 - $2.85
At the current market price of $2.28.
Average Time to Sell
3 days
At the current market price of $2.28.

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Character Background

Relentless Assault is pure red momentum: a 2RR sorcery that untaps all creatures that attacked this turn and grants an extra combat and main phase, turning a single successful attack into two immediate chances to close the game. It best supports aggro and tempo plans (and can anchor combo lines that abuse repeated combat), because it converts raw aggression and attack triggers into concrete value — pair it with haste creatures and attack-trigger creatures (think Hero of Bladehold–style effects) or damage-amplifiers like Torbran to multiply the payoff. The after-combat main phase is huge: you can cast pump spells, re-equip or grant evasion before the second swing, so build with cheap combat tricks and haste enablers such as Fervor or Hammer of Purphoros. In a midrange shell it doubles up on enter/attack triggers for value; in burn-aggro it often reads as a one-card finisher — make room on the curve to attack, leave mana to exploit the bonus main phase, and wield it when you’ve already connected once.

Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC

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