Viewing offers in Near Mint condition
Seedtime
Oracle Text
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Card Details
Character Background
Seedtime is a sharp, punishing rare for green decks that want to turn an opponent’s countermagic or card draw into momentum, making it especially strong in tempo and midrange shells. At just {1}{G}, it rewards patience: you hold up mana, let a blue deck do what blue decks do, then cash in with an extra turn on your own attack step to widen the board, deploy threats, or force through planeswalker loyalty before the opponent untaps. It pairs naturally with resilient creatures, instant-speed combat tricks, and cards that encourage passing with mana open; in Commander, it is particularly nasty against blue-heavy tables and can be tutored or recurred in shell-specific builds. A good deckbuilding tip is to include ways to bait blue interaction—must-answer threats, protected accelerators, or flash creatures—so Seedtime has a reliable trigger. Flavorfully, it reads like nature’s quiet revenge: the forest waits, then grows over the moment blue overreaches.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Seedtime
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Seedtime is a sharp, punishing rare for green decks that want to turn an opponent’s countermagic or card draw into momentum, making it especially strong in tempo and midrange shells. At just {1}{G}, it rewards patience: you hold up mana, let a blue deck do what blue decks do, then cash in with an extra turn on your own attack step to widen the board, deploy threats, or force through planeswalker loyalty before the opponent untaps. It pairs naturally with resilient creatures, instant-speed combat tricks, and cards that encourage passing with mana open; in Commander, it is particularly nasty against blue-heavy tables and can be tutored or recurred in shell-specific builds. A good deckbuilding tip is to include ways to bait blue interaction—must-answer threats, protected accelerators, or flash creatures—so Seedtime has a reliable trigger. Flavorfully, it reads like nature’s quiet revenge: the forest waits, then grows over the moment blue overreaches.
Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:45 UTC
