Home / Magic: The Gathering / Mystery Booster 2 / Soul of Theros
Soul of Theros
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Avatar

Soul of Theros

mythic · Creature — Avatar · Mystery Booster 2
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Vigilance
{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
{4}{W}{W}, Exile this card from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

Card Details

6/6Power / Toughness
{4}{W}{W}Mana Cost
1Prints

Character Background

Soul of Theros reads like a plane‑shaped champion: a vigilant 6/6 avatar that can either anchor the battlefield or redeem itself from the grave to turn your troops lethal, so its game plan is midrange/value with a strong go‑wide/token upside rather than pure aggro or combo. The repeatable +2/+2, first strike and lifelink anthem for 4WW is a late‑game finisher—play it to stabilize against wide attackers or hold it for the graveyard activation as a surprise swing—so build around token engines and anthem synergies (Secure the Wastes, Anointed Procession, Intangible Virtue) or punch‑up effects like Cathars’ Crusade. Deckbuilding tips: include cheap token producers and mass‑pump outlets to make the 6‑mana activation worthwhile, and consider card selection that either mills or tutors it into the yard so you can exploit its exile ability. Thematically it feels like a guardian spirit answering the call twice—on the board and from beyond—making it a resilient, narrative‑rich value piece.

Generated using gpt-5-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Soul of Theros reads like a plane‑shaped champion: a vigilant 6/6 avatar that can either anchor the battlefield or redeem itself from the grave to turn your troops lethal, so its game plan is midrange/value with a strong go‑wide/token upside rather than pure aggro or combo. The repeatable +2/+2, first strike and lifelink anthem for 4WW is a late‑game finisher—play it to stabilize against wide attackers or hold it for the graveyard activation as a surprise swing—so build around token engines and anthem synergies (Secure the Wastes, Anointed Procession, Intangible Virtue) or punch‑up effects like Cathars’ Crusade. Deckbuilding tips: include cheap token producers and mass‑pump outlets to make the 6‑mana activation worthwhile, and consider card selection that either mills or tutors it into the yard so you can exploit its exile ability. Thematically it feels like a guardian spirit answering the call twice—on the board and from beyond—making it a resilient, narrative‑rich value piece.

Generated using gpt-5-mini · Updated at 2026-05-16 12:20:44 UTC

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