Home / Magic: The Gathering / Mystery Booster 2 / Spirit of the Labyrinth
Spirit of the Labyrinth
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment Creature — Spirit

Spirit of the Labyrinth

rare · Enchantment Creature — Spirit · Mystery Booster 2
$0.42
Low
$0.49
Market
$0.61
High

Oracle Text

Each player can't draw more than one card each turn.

Card Details

3/1Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Spirit of the Labyrinth is a compact hatebear that evokes a mythic guardian of secrets: for one white mana you get a 3/1 body and a rule that neuters engines that try to draw more than one card a turn. It best supports aggressive tempo and hatebear/prison plans—slam it early in Death and Taxes, Mono‑White Aggro or a prison build to both apply pressure and shut down Ad Nauseam, storm lines or big draw spells from control. Specific synergy: pair it with Thalia, Guardian of Thraben or Eidolon of Rhetoric to compound noncreature and spell-based restrictions, and use Aether Vial or disruptive creatures to keep tempo while denying card advantage. Deckbuilding tip: since Spirit punishes multi‑draw, lean on card advantage that doesn’t "draw X" (value creatures, recursion, top‑deck manipulation like Sensei’s Divining Top where legal) and include ways to protect or recur the enchantment (flicker effects or soft counters) because it’s an enchantment creature that answers like Disenchant can ruin the plan.

Generated using gpt-5-mini

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Suggested Pricing
$0.42 - $0.61
At the current market price of $0.49.
Average Time to Sell
3 days
At the current market price of $0.49.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Spirit of the Labyrinth is a compact hatebear that evokes a mythic guardian of secrets: for one white mana you get a 3/1 body and a rule that neuters engines that try to draw more than one card a turn. It best supports aggressive tempo and hatebear/prison plans—slam it early in Death and Taxes, Mono‑White Aggro or a prison build to both apply pressure and shut down Ad Nauseam, storm lines or big draw spells from control. Specific synergy: pair it with Thalia, Guardian of Thraben or Eidolon of Rhetoric to compound noncreature and spell-based restrictions, and use Aether Vial or disruptive creatures to keep tempo while denying card advantage. Deckbuilding tip: since Spirit punishes multi‑draw, lean on card advantage that doesn’t "draw X" (value creatures, recursion, top‑deck manipulation like Sensei’s Divining Top where legal) and include ways to protect or recur the enchantment (flicker effects or soft counters) because it’s an enchantment creature that answers like Disenchant can ruin the plan.

Generated using gpt-5-mini · Updated at 2026-05-16 10:40:44 UTC

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