Viewing offers in Near Mint condition
Spirit of the Labyrinth
Oracle Text
Each player can't draw more than one card each turn.
Card Details
Character Background
Spirit of the Labyrinth is a compact hatebear that evokes a mythic guardian of secrets: for one white mana you get a 3/1 body and a rule that neuters engines that try to draw more than one card a turn. It best supports aggressive tempo and hatebear/prison plans—slam it early in Death and Taxes, Mono‑White Aggro or a prison build to both apply pressure and shut down Ad Nauseam, storm lines or big draw spells from control. Specific synergy: pair it with Thalia, Guardian of Thraben or Eidolon of Rhetoric to compound noncreature and spell-based restrictions, and use Aether Vial or disruptive creatures to keep tempo while denying card advantage. Deckbuilding tip: since Spirit punishes multi‑draw, lean on card advantage that doesn’t "draw X" (value creatures, recursion, top‑deck manipulation like Sensei’s Divining Top where legal) and include ways to protect or recur the enchantment (flicker effects or soft counters) because it’s an enchantment creature that answers like Disenchant can ruin the plan.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Spirit of the Labyrinth
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Spirit of the Labyrinth is a compact hatebear that evokes a mythic guardian of secrets: for one white mana you get a 3/1 body and a rule that neuters engines that try to draw more than one card a turn. It best supports aggressive tempo and hatebear/prison plans—slam it early in Death and Taxes, Mono‑White Aggro or a prison build to both apply pressure and shut down Ad Nauseam, storm lines or big draw spells from control. Specific synergy: pair it with Thalia, Guardian of Thraben or Eidolon of Rhetoric to compound noncreature and spell-based restrictions, and use Aether Vial or disruptive creatures to keep tempo while denying card advantage. Deckbuilding tip: since Spirit punishes multi‑draw, lean on card advantage that doesn’t "draw X" (value creatures, recursion, top‑deck manipulation like Sensei’s Divining Top where legal) and include ways to protect or recur the enchantment (flicker effects or soft counters) because it’s an enchantment creature that answers like Disenchant can ruin the plan.
Generated using gpt-5-mini · Updated at 2026-05-16 10:40:44 UTC
