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Standstill
Oracle Text
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Card Details
Character Background
Standstill is pure blue patience: an enchantment that punishes anyone who breaks the impasse by giving their opponents three cards while sacrificing itself. As a one-shot card-advantage engine it slots best into control or tempo shells that can afford to "pass"—cast it, don't follow up, and let your opponent open the action so you convert their spell into a three-card refill. In multiplayer it becomes political: pair it with Notion Thief to steal the draws that Standstill creates for other opponents, or include it in wheels-and-refill commanders that profit from mass card allocation. Deckbuilding tip: run Standstill in Ux control lists with permission and a clear win plan (a planeswalker or a small storm/finish), and avoid it in hyper-aggro decks that must keep casting; its value is timing and patience, not raw tempo or early board presence.
Generated using gpt-5-mini
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Character Background
Standstill is pure blue patience: an enchantment that punishes anyone who breaks the impasse by giving their opponents three cards while sacrificing itself. As a one-shot card-advantage engine it slots best into control or tempo shells that can afford to "pass"—cast it, don't follow up, and let your opponent open the action so you convert their spell into a three-card refill. In multiplayer it becomes political: pair it with Notion Thief to steal the draws that Standstill creates for other opponents, or include it in wheels-and-refill commanders that profit from mass card allocation. Deckbuilding tip: run Standstill in Ux control lists with permission and a clear win plan (a planeswalker or a small storm/finish), and avoid it in hyper-aggro decks that must keep casting; its value is timing and patience, not raw tempo or early board presence.
Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC
