Home / Magic: The Gathering / Mystery Booster 2 / The Rack
The Rack
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact

The Rack

uncommon · Artifact · Mystery Booster 2
$0.75
Low
$0.88
Market
$1.10
High

Oracle Text

As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.

Card Details

-/-Power / Toughness
{1}Mana Cost
1Prints

Character Background

The Rack is a classic control-leaning payoff that punishes a chosen opponent for keeping a full grip, turning card denial into direct damage. In practice, it shines in discard-heavy, attrition-based decks rather than pure aggro, because its damage scales best when you repeatedly empty the opponent’s hand and keep it there. That makes it an excellent fit alongside Thoughtseize-style disruption, Smallpox effects, or repeatable discard engines that pressure both resources and life total. It also pairs well with mana-efficient removal and board wipes, since those buy time while the artifact quietly drains. The lore feels appropriately cruel: a simple device that weaponizes scarcity itself, making every card the opponent holds feel like a shield they can’t quite afford. In multiplayer, choose the player most vulnerable to hand disruption or the one least likely to rebuild quickly, and in 1v1 it can become a steady clock that forces awkward topdeck mode.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.75 - $1.10
At the current market price of $0.88.
Average Time to Sell
3 days
At the current market price of $0.88.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

The Rack is a classic control-leaning payoff that punishes a chosen opponent for keeping a full grip, turning card denial into direct damage. In practice, it shines in discard-heavy, attrition-based decks rather than pure aggro, because its damage scales best when you repeatedly empty the opponent’s hand and keep it there. That makes it an excellent fit alongside Thoughtseize-style disruption, Smallpox effects, or repeatable discard engines that pressure both resources and life total. It also pairs well with mana-efficient removal and board wipes, since those buy time while the artifact quietly drains. The lore feels appropriately cruel: a simple device that weaponizes scarcity itself, making every card the opponent holds feel like a shield they can’t quite afford. In multiplayer, choose the player most vulnerable to hand disruption or the one least likely to rebuild quickly, and in 1v1 it can become a steady clock that forces awkward topdeck mode.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:10:43 UTC

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