Home / Magic: The Gathering / Mystery Booster 2 / Unholy Heat
Unholy Heat
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Unholy Heat

common · Instant · Mystery Booster 2
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

Card Details

-/-Power / Toughness
{R}Mana Cost
7Prints

Character Background

Unholy Heat is a clean, efficient red instant that shines in tempo and aggressive shells, where trading a single mana for a key blocker or planeswalker can keep pressure flowing. At baseline, 2 damage is solid for picking off early creatures, but delirium turns it into a brutal 6 damage swing that can answer almost anything. That makes deckbuilding around it especially rewarding: fill your graveyard with a mix of creature, instant, sorcery, land, and artifact or enchantment cards to turn on delirium quickly and reliably. Self-mill, fetch lands, cheap cantrips, and disposable permanents all help, while removal that buys time until your graveyard is stocked makes the card scale beautifully. Flavor-wise, the name evokes a searing, almost infernal burst rather than a broad blaze, which fits its precision: one sharp strike that becomes devastating once your graveyard is “haunted” enough to fuel it.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Unholy Heat is a clean, efficient red instant that shines in tempo and aggressive shells, where trading a single mana for a key blocker or planeswalker can keep pressure flowing. At baseline, 2 damage is solid for picking off early creatures, but delirium turns it into a brutal 6 damage swing that can answer almost anything. That makes deckbuilding around it especially rewarding: fill your graveyard with a mix of creature, instant, sorcery, land, and artifact or enchantment cards to turn on delirium quickly and reliably. Self-mill, fetch lands, cheap cantrips, and disposable permanents all help, while removal that buys time until your graveyard is stocked makes the card scale beautifully. Flavor-wise, the name evokes a searing, almost infernal burst rather than a broad blaze, which fits its precision: one sharp strike that becomes devastating once your graveyard is “haunted” enough to fuel it.

Generated using gpt-5.4-mini · Updated at 2026-08-28 03:20:42 UTC

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