Home / Magic: The Gathering / Mystery Booster 2 / Werewhat
Werewhat
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Werewolf

Werewhat

rare · Creature — Werewolf · Mystery Booster 2
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

Daybound
As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.

Card Details

4/3Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

Werewhat is a strange but efficient value engine for green decks that want to keep pressure on while recycling resources. At five mana for a 4/3 with daybound, it naturally fits a midrange or tempo shell, especially one built to exploit the night/day cycle. Its standout ability is the flexible exile choice: pulling a creature from your graveyard turns Werewhat into a second-life threat, while exiling from your hand lets you convert excess cards into immediate board presence and draw a card, smoothing your curve. In practice, this supports attrition-based decks that want to stay ahead on material. A strong synergy tip is to pair it with self-mill, discard, or sacrifice outlets, so the graveyard option is always live and the “from hand” mode becomes a painless way to turn dead cards into gas. The flavor feels appropriately uncanny: a wolfish body that literally “becomes” the creature you feed it, making it a clever finisher for grindy green decks.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

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Character Background

Werewhat is a strange but efficient value engine for green decks that want to keep pressure on while recycling resources. At five mana for a 4/3 with daybound, it naturally fits a midrange or tempo shell, especially one built to exploit the night/day cycle. Its standout ability is the flexible exile choice: pulling a creature from your graveyard turns Werewhat into a second-life threat, while exiling from your hand lets you convert excess cards into immediate board presence and draw a card, smoothing your curve. In practice, this supports attrition-based decks that want to stay ahead on material. A strong synergy tip is to pair it with self-mill, discard, or sacrifice outlets, so the graveyard option is always live and the “from hand” mode becomes a painless way to turn dead cards into gas. The flavor feels appropriately uncanny: a wolfish body that literally “becomes” the creature you feed it, making it a clever finisher for grindy green decks.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:20:43 UTC

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