Home / Magic: The Gathering / Mirrodin Besieged / Blightsteel Colossus
Blightsteel Colossus
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Artifact Creature — Phyrexian Golem

Blightsteel Colossus

mythic · Artifact Creature — Phyrexian Golem · Mirrodin Besieged
$31.02
Low
$36.49
Market
$45.61
High

Oracle Text

Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

Card Details

11/11Power / Toughness
{12}Mana Cost
6Prints

Character Background

Blightsteel Colossus is the kind of finisher that turns a game into an emergency. In Magic: The Gathering, this Phyrexian Golem best supports combo and ramp strategies, where reaching twelve mana or cheating it into play matters far more than paying full cost. Trample plus infect means it can end a game in just one or two clean attacks, while indestructible and its shuffle-back replacement effect make it notoriously hard to answer permanently. The lore impression is pure mechanical horror: a colossal artifact body built to spread corruption rather than simply deal damage, and the card plays exactly like that. Deckbuilding-wise, pair it with tutors, reanimation, or cheat effects such as Through the Breach, Sneak Attack, or Tinker-style lines if your format allows them; protection like Lightning Greaves also helps force through the first swing. It is less a fair creature than a decisive threat, best used when your deck is designed to skip the long game entirely.

Generated using gpt-5.4-mini

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Suggested Pricing
$31.02 - $45.61
At the current market price of $36.49.
Average Time to Sell
3 days
At the current market price of $36.49.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Blightsteel Colossus is the kind of finisher that turns a game into an emergency. In Magic: The Gathering, this Phyrexian Golem best supports combo and ramp strategies, where reaching twelve mana or cheating it into play matters far more than paying full cost. Trample plus infect means it can end a game in just one or two clean attacks, while indestructible and its shuffle-back replacement effect make it notoriously hard to answer permanently. The lore impression is pure mechanical horror: a colossal artifact body built to spread corruption rather than simply deal damage, and the card plays exactly like that. Deckbuilding-wise, pair it with tutors, reanimation, or cheat effects such as Through the Breach, Sneak Attack, or Tinker-style lines if your format allows them; protection like Lightning Greaves also helps force through the first swing. It is less a fair creature than a decisive threat, best used when your deck is designed to skip the long game entirely.

Generated using gpt-5.4-mini · Updated at 2026-08-21 16:40:44 UTC

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