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Dakkon, Shadow Slayer
Oracle Text
Dakkon enters with a number of loyalty counters on him equal to the number of lands you control.
+1: Surveil 2.
−3: Exile target creature.
−6: You may put an artifact card from your hand or graveyard onto the battlefield.
Card Details
Character Background
Dakkon, Shadow Slayer is a mythic planeswalker that rewards a patient, resource-rich game plan, most naturally fitting control or midrange shells with strong land development. Entering with loyalty equal to your lands makes him unusually sturdy in the late game, and in practice that means he’s best cast once you can immediately leverage his abilities rather than simply curve him out. His +1 surveil 2 is excellent for smoothing draws, filling the graveyard, and setting up both interaction and recursion, while also helping you dig toward key artifacts or finishers. The -3 is clean, efficient creature removal that gives Dimir- or Esper-style decks a decisive answer to problematic threats. The ultimate is where deckbuilding gets interesting: artifacts in hand or graveyard can jump straight onto the battlefield, so cards like powerful equipment, value artifacts, or even utility pieces such as The Mightstone and Weakstone become especially attractive. Overall, he plays like a steady control engine with a strong late-game payoff.
Generated using gpt-5.4-mini
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Character Background
Dakkon, Shadow Slayer is a mythic planeswalker that rewards a patient, resource-rich game plan, most naturally fitting control or midrange shells with strong land development. Entering with loyalty equal to your lands makes him unusually sturdy in the late game, and in practice that means he’s best cast once you can immediately leverage his abilities rather than simply curve him out. His +1 surveil 2 is excellent for smoothing draws, filling the graveyard, and setting up both interaction and recursion, while also helping you dig toward key artifacts or finishers. The -3 is clean, efficient creature removal that gives Dimir- or Esper-style decks a decisive answer to problematic threats. The ultimate is where deckbuilding gets interesting: artifacts in hand or graveyard can jump straight onto the battlefield, so cards like powerful equipment, value artifacts, or even utility pieces such as The Mightstone and Weakstone become especially attractive. Overall, he plays like a steady control engine with a strong late-game payoff.
Generated using gpt-5.4-mini · Updated at 2026-08-28 02:20:43 UTC
