Home / Magic: The Gathering / Modern Horizons 2 / Fury
Fury
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Elemental Incarnation

Fury

mythic · Creature — Elemental Incarnation · Modern Horizons 2
$4.62
Low
$5.43
Market
$6.79
High

Oracle Text

Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.

Card Details

3/3Power / Toughness
{3}{R}{R}Mana Cost
1Prints

Character Background

Fury is a quintessential Modern Horizons 2 swing card: a mythic Elemental Incarnation that rewards red decks for turning a spare card into immediate board control. In practice, it shines in tempo and midrange shells, where double strike plus 3/3 stats can pressure planeswalkers or close games quickly after clearing blockers. Its enter-the-battlefield trigger is the real prize, letting you split 4 damage to pick off multiple small creatures, finish off a key threat, or tag a planeswalker to keep the opponent off balance. The Evoke cost makes it especially efficient in decks that can afford to pitch a red card, turning Fury into a pseudo-removal spell when speed matters. It pairs well with cards that benefit from creatures entering or leaving the battlefield, and it’s strongest in builds that want to stabilize early and then pivot into aggression. In short, Fury is both removal and threat, ideal for proactive red-based decks that value flexible interaction.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.62 - $6.79
At the current market price of $5.43.
Average Time to Sell
3 days
At the current market price of $5.43.

Public Decks Using This Card

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Character Background

Fury is a quintessential Modern Horizons 2 swing card: a mythic Elemental Incarnation that rewards red decks for turning a spare card into immediate board control. In practice, it shines in tempo and midrange shells, where double strike plus 3/3 stats can pressure planeswalkers or close games quickly after clearing blockers. Its enter-the-battlefield trigger is the real prize, letting you split 4 damage to pick off multiple small creatures, finish off a key threat, or tag a planeswalker to keep the opponent off balance. The Evoke cost makes it especially efficient in decks that can afford to pitch a red card, turning Fury into a pseudo-removal spell when speed matters. It pairs well with cards that benefit from creatures entering or leaving the battlefield, and it’s strongest in builds that want to stabilize early and then pivot into aggression. In short, Fury is both removal and threat, ideal for proactive red-based decks that value flexible interaction.

Generated using gpt-5.4-mini · Updated at 2026-08-11 22:10:43 UTC

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