Home / Magic: The Gathering / Modern Horizons 3 / Archway of Innovation
Archway of Innovation
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Archway of Innovation

rare · Land · Modern Horizons 3
$0.80
Low
$0.94
Market
$1.17
High

Oracle Text

This land enters tapped unless you control an Island.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Archway of Innovation is a subtle, blue utility land that best supports artifact-centric combo and tempo builds by turning your board of cheap artifacts and tokens into discount fuel for a single big play; its second ability (for U, tap) gives the next spell you cast improvise, letting artifacts help pay generic costs and effectively reduce expensive blue spells or game-ending artifacts. The land’s enter-tapped clause unless you control an Island is a real tempo consideration—keep at least one basic Island or early blue source so it comes in untapped when you need the burst. Deckbuilding tip: populate the 60 with a critical mass of low-cost artifacts and token producers—zero-mana or one-mana artifact creatures and inexpensive rocks—so improvise is reliably useful, and sequence your activations so you don’t waste artifacts’ mana abilities. Use Archway as a one-shot cheat mechanism: it’s not a mana engine itself but a pay-off card that rewards artifact density and careful timing.

Generated using gpt-5-mini

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Suggested Pricing
$0.80 - $1.17
At the current market price of $0.94.
Average Time to Sell
3 days
At the current market price of $0.94.

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Character Background

Archway of Innovation is a subtle, blue utility land that best supports artifact-centric combo and tempo builds by turning your board of cheap artifacts and tokens into discount fuel for a single big play; its second ability (for U, tap) gives the next spell you cast improvise, letting artifacts help pay generic costs and effectively reduce expensive blue spells or game-ending artifacts. The land’s enter-tapped clause unless you control an Island is a real tempo consideration—keep at least one basic Island or early blue source so it comes in untapped when you need the burst. Deckbuilding tip: populate the 60 with a critical mass of low-cost artifacts and token producers—zero-mana or one-mana artifact creatures and inexpensive rocks—so improvise is reliably useful, and sequence your activations so you don’t waste artifacts’ mana abilities. Use Archway as a one-shot cheat mechanism: it’s not a mana engine itself but a pay-off card that rewards artifact density and careful timing.

Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC

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