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Crabomination
Oracle Text
Emerge from artifact {5}{B}{B} (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
Card Details
Character Background
Crabomination is a strange, high-impact value threat that fits best in artifact-heavy control or midrange shells, where you can turn a spare bauble or treasure into a discounted 5/5 body and a swingy enter-the-battlefield trigger. “Emerge from artifact” makes it especially appealing in decks that naturally stock cheap artifacts, because sacrificing something like a Treasure, Clue, or otherwise expendable mana rock turns its six-mana front end into a much more manageable play. The real payoff is disruption plus card advantage: exiling the top card of an opponent’s library, a random graveyard card, and a random hand card pressures all three zones at once, and stealing one of those spells can completely reverse a game if you hit removal, card draw, or a premium threat. Pair it with artifact recursion or token production to keep feeding emerge, and lean into slower matchups where the random spell has time to matter.
Generated using gpt-5.4-mini
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Character Background
Crabomination is a strange, high-impact value threat that fits best in artifact-heavy control or midrange shells, where you can turn a spare bauble or treasure into a discounted 5/5 body and a swingy enter-the-battlefield trigger. “Emerge from artifact” makes it especially appealing in decks that naturally stock cheap artifacts, because sacrificing something like a Treasure, Clue, or otherwise expendable mana rock turns its six-mana front end into a much more manageable play. The real payoff is disruption plus card advantage: exiling the top card of an opponent’s library, a random graveyard card, and a random hand card pressures all three zones at once, and stealing one of those spells can completely reverse a game if you hit removal, card draw, or a premium threat. Pair it with artifact recursion or token production to keep feeding emerge, and lean into slower matchups where the random spell has time to matter.
Generated using gpt-5.4-mini · Updated at 2026-08-11 16:20:44 UTC
