Home / Magic: The Gathering / Modern Horizons 3 / Cyclops Superconductor
Cyclops Superconductor
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Cyclops Wizard

Cyclops Superconductor

common · Creature — Cyclops Wizard · Modern Horizons 3
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you get {E}{E}{E} (three energy counters).
When this creature dies, you may pay {E}{E}{E}. When you do, this creature deals damage equal to its power to any target.

Card Details

2/2Power / Toughness
{1}{U}{R}Mana Cost
1Prints

Character Background

Cyclops Superconductor is a cleanly designed tempo card that rewards you for doing what Izzet-style decks already want to do: chain cheap instants and sorceries while keeping pressure on the board. As a 2/2 for three mana with prowess, it can quickly grow into a meaningful attacker, and the three energy it brings on entry gives it a threatening second life after combat. The death trigger is especially appealing in decks that can stockpile or reuse energy, because paying {E}{E}{E} turns this modest body into a potential burn spell equal to its power, letting it trade up or finish off a player, planeswalker, or key creature. It pairs well with cantrips, bounce spells, and removal that naturally trigger prowess, and it becomes even better alongside cards that care about energy or sacrifice outlets that let you control when it dies. In short, it’s an efficient role-player for aggressive spells decks that want reach without losing board presence.

Generated using gpt-5-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Cyclops Superconductor is a cleanly designed tempo card that rewards you for doing what Izzet-style decks already want to do: chain cheap instants and sorceries while keeping pressure on the board. As a 2/2 for three mana with prowess, it can quickly grow into a meaningful attacker, and the three energy it brings on entry gives it a threatening second life after combat. The death trigger is especially appealing in decks that can stockpile or reuse energy, because paying {E}{E}{E} turns this modest body into a potential burn spell equal to its power, letting it trade up or finish off a player, planeswalker, or key creature. It pairs well with cantrips, bounce spells, and removal that naturally trigger prowess, and it becomes even better alongside cards that care about energy or sacrifice outlets that let you control when it dies. In short, it’s an efficient role-player for aggressive spells decks that want reach without losing board presence.

Generated using gpt-5-mini · Updated at 2026-05-17 13:39:07 UTC

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