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Detective's Phoenix
Oracle Text
Bestow—{R}, Collect evidence 6. (To pay this bestow cost, pay {R} and exile cards with total mana value 6 or greater from your graveyard.)
Flying, haste
Enchanted creature gets +2/+2 and has flying and haste.
You may cast this card from your graveyard using its bestow ability.
Card Details
Character Background
Detective's Phoenix is a compact, recursive threat that favors a tempo/aggro plan with a splash of value: a 2/2 flyer with haste that can return as an aura to turbocharge a ground attacker or provide evasive reach late game. Bestow—{R}, Collect evidence 6 lets you cast it from the graveyard by exiling cards whose total mana value is 6+, meaning it doubles as both an early pressuring creature and a repeatable tempo trick when your yard is stocked. Build around self-mill and looting effects (Faithless Looting, Cathartic Reunion) or tossable high‑MV payoffs so you can pay the bestow cost without crippling your resources; alternatively include a couple of expendable 4–6 mana finishers you don’t mind exiling to meet the 6 quickly. Synergize with creatures that want haste or flying to close games, and with graveyard-friendly red shells that exploit recurring threats. In short, slot it where you need cheap evasive damage and a reliable second life that converts dead cards into immediate board impact.
Generated using gpt-5-mini
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Public Decks Using This Card
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Character Background
Detective's Phoenix is a compact, recursive threat that favors a tempo/aggro plan with a splash of value: a 2/2 flyer with haste that can return as an aura to turbocharge a ground attacker or provide evasive reach late game. Bestow—{R}, Collect evidence 6 lets you cast it from the graveyard by exiling cards whose total mana value is 6+, meaning it doubles as both an early pressuring creature and a repeatable tempo trick when your yard is stocked. Build around self-mill and looting effects (Faithless Looting, Cathartic Reunion) or tossable high‑MV payoffs so you can pay the bestow cost without crippling your resources; alternatively include a couple of expendable 4–6 mana finishers you don’t mind exiling to meet the 6 quickly. Synergize with creatures that want haste or flying to close games, and with graveyard-friendly red shells that exploit recurring threats. In short, slot it where you need cheap evasive damage and a reliable second life that converts dead cards into immediate board impact.
Generated using gpt-5-mini · Updated at 2026-05-16 19:40:45 UTC
