Home / Magic: The Gathering / Modern Horizons 3 / Distinguished Conjurer
Distinguished Conjurer
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Wizard

Distinguished Conjurer

uncommon · Creature — Human Wizard · Modern Horizons 3
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

Whenever another creature you control enters, you gain 1 life.
{4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.

Card Details

1/2Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Distinguished Conjurer is a tidy value engine for white creature decks, especially archetypes that want to grind incremental advantage rather than race: think go-wide aggro, blink shells, or midrange value builds. A 1/2 for two mana, it stabilizes early and quietly rewards every creature you add with life, which can matter a lot against other aggressive decks or burn. The activated ability is the real prize: for five mana and tapping itself, it exiles another creature you control and immediately returns it, effectively retriggering enter-the-battlefield effects and dodging removal or combat damage. That makes it especially strong with cards that generate tokens, make tokens on entry, or provide powerful ETB value like card draw, removal, or anthem effects. In practice, it plays best when you can produce repeatable creatures to blink and enough board presence to turn the life gain into a real cushion while you outvalue the opponent.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.30
At the current market price of $0.24.
Average Time to Sell
3 days
At the current market price of $0.24.

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Character Background

Distinguished Conjurer is a tidy value engine for white creature decks, especially archetypes that want to grind incremental advantage rather than race: think go-wide aggro, blink shells, or midrange value builds. A 1/2 for two mana, it stabilizes early and quietly rewards every creature you add with life, which can matter a lot against other aggressive decks or burn. The activated ability is the real prize: for five mana and tapping itself, it exiles another creature you control and immediately returns it, effectively retriggering enter-the-battlefield effects and dodging removal or combat damage. That makes it especially strong with cards that generate tokens, make tokens on entry, or provide powerful ETB value like card draw, removal, or anthem effects. In practice, it plays best when you can produce repeatable creatures to blink and enough board presence to turn the life gain into a real cushion while you outvalue the opponent.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:10:45 UTC

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