Home / Magic: The Gathering / Modern Horizons 3 / Etherium Pteramander
Etherium Pteramander
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact Creature — Salamander Drake

Etherium Pteramander

uncommon · Artifact Creature — Salamander Drake · Modern Horizons 3
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Flying
This creature can block only creatures with flying.
{6}{B}: Adapt 4. This ability costs {1} less to activate for each other artifact you control. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Card Details

1/1Power / Toughness
{B}Mana Cost
1Prints

Character Background

Etherium Pteramander looks like a tiny but very efficient piece for black artifact decks that want to grind into the late game while still presenting an evasive threat. As a 1/1 flyer for one mana, it can chip in early, pressure planeswalkers, and wear equipment or counters well, but its real strength is in artifact-heavy control or midrange shells where the Adapt ability becomes dramatically cheaper. Because the activation cost drops by {1} for each other artifact you control, it naturally rewards board states built from cheap baubles, treasure makers, or affinity-style support, letting this humble drake suddenly grow into a serious finisher. Its flying-only blocking restriction also makes it a strong attacker against ground stalls, though it’s vulnerable to air defense. Deckbuilders should pair it with artifact cantrips, token production, and effects that care about +1/+1 counters, turning a modest salamander-drake into a scalable threat that fits tempo-to-value game plans beautifully.

Generated using gpt-5-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

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Character Background

Etherium Pteramander looks like a tiny but very efficient piece for black artifact decks that want to grind into the late game while still presenting an evasive threat. As a 1/1 flyer for one mana, it can chip in early, pressure planeswalkers, and wear equipment or counters well, but its real strength is in artifact-heavy control or midrange shells where the Adapt ability becomes dramatically cheaper. Because the activation cost drops by {1} for each other artifact you control, it naturally rewards board states built from cheap baubles, treasure makers, or affinity-style support, letting this humble drake suddenly grow into a serious finisher. Its flying-only blocking restriction also makes it a strong attacker against ground stalls, though it’s vulnerable to air defense. Deckbuilders should pair it with artifact cantrips, token production, and effects that care about +1/+1 counters, turning a modest salamander-drake into a scalable threat that fits tempo-to-value game plans beautifully.

Generated using gpt-5-mini · Updated at 2026-05-17 13:09:05 UTC

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