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Scurry of Gremlins
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Scurry of Gremlins

uncommon · Enchantment · Modern Horizons 3
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

When this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.
Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.

Card Details

-/-Power / Toughness
{2}{R}{W}Mana Cost
2Prints

Character Background

Scurry of Gremlins is a cleanly aggressive value engine for Boros shells that want to flood the board, stockpile energy, and turn a wide start into a sudden lethal swing. On entry, it immediately replaces itself with two 1/1 Gremlins and then scales your energy count based on how many creatures you already have, which rewards going wide before or alongside it. The enchantment’s activated ability is expensive, but in the right deck it functions like a team-wide finisher: +1/+0 and haste can convert a stalled board or freshly made tokens into immediate damage. It pairs especially well with token makers, cheap creatures, and cards that care about entering the battlefield or about energy generation, and it becomes even better if you can repeatedly refill the board after sweepers. In practice, this is a tempo-to-aggro card that favors disciplined curve-building and explosive combat math over slow grind.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

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Character Background

Scurry of Gremlins is a cleanly aggressive value engine for Boros shells that want to flood the board, stockpile energy, and turn a wide start into a sudden lethal swing. On entry, it immediately replaces itself with two 1/1 Gremlins and then scales your energy count based on how many creatures you already have, which rewards going wide before or alongside it. The enchantment’s activated ability is expensive, but in the right deck it functions like a team-wide finisher: +1/+0 and haste can convert a stalled board or freshly made tokens into immediate damage. It pairs especially well with token makers, cheap creatures, and cards that care about entering the battlefield or about energy generation, and it becomes even better if you can repeatedly refill the board after sweepers. In practice, this is a tempo-to-aggro card that favors disciplined curve-building and explosive combat math over slow grind.

Generated using gpt-5.4-mini · Updated at 2026-05-18 19:55:13 UTC

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