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Siege Smash
Oracle Text
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
Card Details
Character Background
Siege Smash is a quintessential Modern Horizons 3 pressure valve: a flexible instant that fits best in aggressive and tempo shells, where every mana counts and split second turns a modest trick into a near-untouchable threat or a clean answer to a key artifact. The artifact mode is especially strong against equipment, mana rocks, and engine pieces because opponents can’t respond with activations or protection spells while it’s on the stack, making it excellent sideboard material in red decks that want to punish greedy setups. In creature-heavy builds, the +3/+2 and trample mode can abruptly force through damage, win combat, or convert a small attacker into a lethal surprise. It pairs well with evasive or already-pumped creatures, and with expendable attackers that are about to trade up. The card’s “siege” feel is very red: smash the wall, force the breach, and keep the opponent from stabilizing.
Generated using gpt-5.4-mini
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Character Background
Siege Smash is a quintessential Modern Horizons 3 pressure valve: a flexible instant that fits best in aggressive and tempo shells, where every mana counts and split second turns a modest trick into a near-untouchable threat or a clean answer to a key artifact. The artifact mode is especially strong against equipment, mana rocks, and engine pieces because opponents can’t respond with activations or protection spells while it’s on the stack, making it excellent sideboard material in red decks that want to punish greedy setups. In creature-heavy builds, the +3/+2 and trample mode can abruptly force through damage, win combat, or convert a small attacker into a lethal surprise. It pairs well with evasive or already-pumped creatures, and with expendable attackers that are about to trade up. The card’s “siege” feel is very red: smash the wall, force the breach, and keep the opponent from stabilizing.
Generated using gpt-5.4-mini · Updated at 2026-08-11 09:40:45 UTC
