Home / Magic: The Gathering / Modern Horizons 3 / Six
Six
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Treefolk

Six

rare · Legendary Creature — Treefolk · Modern Horizons 3
$5.18
Low
$6.09
Market
$7.61
High

Oracle Text

Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)

Card Details

2/4Power / Toughness
{2}{G}Mana Cost
7Prints

Character Background

Six is a clean value engine for green decks that want to grind, especially midrange and land-centric shells that can turn extra lands into repeated pressure. A 2/4 body with reach is already respectable, holding off flyers while threatening combat, and attacking turns on a steady stream of selection: mill three, then take a land to hand if you hit one. That makes it excellent in decks with high land counts, fetchlands, and self-mill payoffs, since every attack helps fuel the graveyard without costing cards. The real payoff is retrace for nonland permanents during your turn, letting you discard spare lands to replay threats, utility enchantments, or value creatures from the graveyard. Pair Six with cards that want to be discarded or replayed, and with permanents that are happy to die and come back as resources. It rewards patient, recursive gameplay rather than speed.

Generated using gpt-5.4-mini

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Suggested Pricing
$5.18 - $7.61
At the current market price of $6.09.
Average Time to Sell
3 days
At the current market price of $6.09.

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Character Background

Six is a clean value engine for green decks that want to grind, especially midrange and land-centric shells that can turn extra lands into repeated pressure. A 2/4 body with reach is already respectable, holding off flyers while threatening combat, and attacking turns on a steady stream of selection: mill three, then take a land to hand if you hit one. That makes it excellent in decks with high land counts, fetchlands, and self-mill payoffs, since every attack helps fuel the graveyard without costing cards. The real payoff is retrace for nonland permanents during your turn, letting you discard spare lands to replay threats, utility enchantments, or value creatures from the graveyard. Pair Six with cards that want to be discarded or replayed, and with permanents that are happy to die and come back as resources. It rewards patient, recursive gameplay rather than speed.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:40:45 UTC

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