Home / Magic: The Gathering / Modern Horizons 3 / Static Prison
Static Prison
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Static Prison

uncommon · Enchantment · Modern Horizons 3
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters).
At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.

Card Details

-/-Power / Toughness
{W}Mana Cost
1Prints

Character Background

Static Prison is a clean white tempo tool that also fits control shells looking to buy time against a threatening permanent. For a single mana, it exiles almost any nonland permanent and immediately refunds {E}{E}, which matters because the enchantment can stick around if you can spare an energy each turn. The natural play pattern is to temporarily neutralize a key creature, planeswalker, or utility artifact while you advance your board or hold up interaction. It shines in decks that already care about energy or can generate it efficiently, since that turns the “tax” into a repeatable upgrade rather than a drawback. Pair it with other energy sources from Modern Horizons 3 or blink-style effects to maximize flexibility, and remember that removing the enchantment also frees the exiled card, so it’s best used on threats you can race, lock down, or answer again later.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

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Character Background

Static Prison is a clean white tempo tool that also fits control shells looking to buy time against a threatening permanent. For a single mana, it exiles almost any nonland permanent and immediately refunds {E}{E}, which matters because the enchantment can stick around if you can spare an energy each turn. The natural play pattern is to temporarily neutralize a key creature, planeswalker, or utility artifact while you advance your board or hold up interaction. It shines in decks that already care about energy or can generate it efficiently, since that turns the “tax” into a repeatable upgrade rather than a drawback. Pair it with other energy sources from Modern Horizons 3 or blink-style effects to maximize flexibility, and remember that removing the enchantment also frees the exiled card, so it’s best used on threats you can race, lock down, or answer again later.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:20:44 UTC

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