Home / Magic: The Gathering / Modern Horizons 3 / The Hunger Tide Rises
The Hunger Tide Rises
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Saga

The Hunger Tide Rises

uncommon · Enchantment — Saga · Modern Horizons 3
$0.20
Low
$0.23
Market
$0.29
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 1/1 black and green Insect creature token.
IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.

Card Details

-/-Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

The Hunger Tide Rises reads like a slow-brewing midrange/value engine that turns three small Insect tokens into a meaningful reanimation payoff — best served in aristocrat or value decks that want sacrifice payoffs rather than pure aggro or fast combo. Chapters I–III steadily seed the board while Chapter IV lets you cash in creatures to cheat a creature of mana value less than or equal to the number sacrificed into play, so plan to stockpile tokens and cheap bodies and protect the Saga from early removal. Build with cheap sacrifice outlets (Carrion Feeder, Viscera Seer) and death-payoff creatures (Blood Artist, Zulaport Cutthroat) or include versatile reanimation targets like Eternal Witness or Acidic Slime to maximize tempo and card advantage. Be realistic about the Saga’s tempo cost — it’s slow but resilient — so pair it with token generators, tutors or graveyard recursion to ensure you can meet the desired mana value when you hit chapter IV.

Generated using gpt-5-mini

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Suggested Pricing
$0.20 - $0.29
At the current market price of $0.23.
Average Time to Sell
3 days
At the current market price of $0.23.

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Character Background

The Hunger Tide Rises reads like a slow-brewing midrange/value engine that turns three small Insect tokens into a meaningful reanimation payoff — best served in aristocrat or value decks that want sacrifice payoffs rather than pure aggro or fast combo. Chapters I–III steadily seed the board while Chapter IV lets you cash in creatures to cheat a creature of mana value less than or equal to the number sacrificed into play, so plan to stockpile tokens and cheap bodies and protect the Saga from early removal. Build with cheap sacrifice outlets (Carrion Feeder, Viscera Seer) and death-payoff creatures (Blood Artist, Zulaport Cutthroat) or include versatile reanimation targets like Eternal Witness or Acidic Slime to maximize tempo and card advantage. Be realistic about the Saga’s tempo cost — it’s slow but resilient — so pair it with token generators, tutors or graveyard recursion to ensure you can meet the desired mana value when you hit chapter IV.

Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC

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