Home / Magic: The Gathering / Modern Horizons 3 / Thief of Existence
Thief of Existence
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Eldrazi

Thief of Existence

rare · Creature — Eldrazi · Modern Horizons 3
$0.22
Low
$0.26
Market
$0.33
High

Oracle Text

Devoid (This card has no color.)
When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."

Card Details

3/4Power / Toughness
{1}{C}{G}Mana Cost
1Prints

Character Background

Thief of Existence feels like a compact Eldrazi burglar: a 3/4 for three that, on cast, can exile an opponent’s low-cost noncreature, nonland permanent — perfect for tempo/value plays that strip a mana rock, equipment, or planeswalker and leave a threatening body behind. Thematically it “steals” a piece of the board rather than permanently stealing it, which helps justify its strong stats, but the catch (granting an opponent a draw if it ever leaves) forces careful play. It best supports tempo or midrange plans that want disruptive ETB effects without heavy color commitments; in deckbuilding treat it as a two- or three-of utility threat in green-based shells and prioritize ways to keep it on the battlefield, such as Swiftfoot Boots, Blossoming Defense, or counter backup, to avoid handing cards back to your opponent. It’s also excellent hate for artifact- or enchantment-reliant combo decks — exile their mana rocks early and lock them off resources while you press the attack.

Generated using gpt-5-mini

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Suggested Pricing
$0.22 - $0.33
At the current market price of $0.26.
Average Time to Sell
3 days
At the current market price of $0.26.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Thief of Existence feels like a compact Eldrazi burglar: a 3/4 for three that, on cast, can exile an opponent’s low-cost noncreature, nonland permanent — perfect for tempo/value plays that strip a mana rock, equipment, or planeswalker and leave a threatening body behind. Thematically it “steals” a piece of the board rather than permanently stealing it, which helps justify its strong stats, but the catch (granting an opponent a draw if it ever leaves) forces careful play. It best supports tempo or midrange plans that want disruptive ETB effects without heavy color commitments; in deckbuilding treat it as a two- or three-of utility threat in green-based shells and prioritize ways to keep it on the battlefield, such as Swiftfoot Boots, Blossoming Defense, or counter backup, to avoid handing cards back to your opponent. It’s also excellent hate for artifact- or enchantment-reliant combo decks — exile their mana rocks early and lock them off resources while you press the attack.

Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC

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