Home / Magic: The Gathering / Modern Horizons 3 / Utter Insignificance
Utter Insignificance
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Utter Insignificance

common · Enchantment — Aura · Modern Horizons 3
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

Flash
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
{2}{C}: Exile enchanted creature.

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Utter Insignificance reads like a little piece of blue cruelty: for {1}{U} and at flash speed it strips a creature of its identity and turns it into a 1/1, then lets you pay {2} to exile it if you need the body gone for good. That design strongly supports tempo and control game plans — surprise-locking a resolved threat or winning combat trades mid-step is exactly what Delver-style and blue midrange decks want — and it doubles as a cheap, reusable-looking answer to indestructible or ability-heavy permanents that would otherwise be annoying. Deckbuilding tip: treat it like a one-to-three-of in creature-heavy matchups and pair it with protection (countermagic or cards like Force of Negation/Negate) so opponents can’t just remove the aura; it also plays nicely in shells that already run flash creatures and bounce spells, since you can neutralize a key threat then exile it later when you have mana. Thematically it feels like erasure — a literal turning of a foe into “nothing” before the final dismissal.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

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Character Background

Utter Insignificance reads like a little piece of blue cruelty: for {1}{U} and at flash speed it strips a creature of its identity and turns it into a 1/1, then lets you pay {2} to exile it if you need the body gone for good. That design strongly supports tempo and control game plans — surprise-locking a resolved threat or winning combat trades mid-step is exactly what Delver-style and blue midrange decks want — and it doubles as a cheap, reusable-looking answer to indestructible or ability-heavy permanents that would otherwise be annoying. Deckbuilding tip: treat it like a one-to-three-of in creature-heavy matchups and pair it with protection (countermagic or cards like Force of Negation/Negate) so opponents can’t just remove the aura; it also plays nicely in shells that already run flash creatures and bounce spells, since you can neutralize a key threat then exile it later when you have mana. Thematically it feels like erasure — a literal turning of a foe into “nothing” before the final dismissal.

Generated using gpt-5-mini · Updated at 2026-05-16 17:20:44 UTC

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