Home / Magic: The Gathering / Murders at Karlov Manor Commander / Animate Dead
Animate Dead
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Animate Dead

uncommon · Enchantment — Aura · Murders at Karlov Manor Commander
$8.82
Low
$10.38
Market
$12.98
High

Oracle Text

Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.

Card Details

-/-Power / Toughness
{1}{B}Mana Cost
23Prints

Character Background

Animate Dead is classic black value wrapped in a nasty little tempo swing: for just two mana, it turns an opponent’s or your own graveyard into a fresh battlefield threat while also imposing a sacrifice clause that makes removal awkward and trading up very real. The card best supports control, midrange, and recursion-focused combo decks, especially ones that intentionally stock the graveyard with high-impact creatures. A strong deckbuilding tip is to pair it with discard outlets, self-mill, or creatures with powerful enters-the-battlefield abilities, since reanimating a threat early can generate immediate advantage even if the enchantment later gets removed. It also works well with creatures that matter more for their effect than their stats, because the -1/-0 penalty is usually irrelevant. The flavor is pure necromancy: a body is pulled back from the dead, but the magic is unstable, and when the enchantment breaks, so does the stolen life.

Generated using gpt-5.4-mini

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Suggested Pricing
$8.82 - $12.98
At the current market price of $10.38.
Average Time to Sell
3 days
At the current market price of $10.38.

Public Decks Using This Card

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Character Background

Animate Dead is classic black value wrapped in a nasty little tempo swing: for just two mana, it turns an opponent’s or your own graveyard into a fresh battlefield threat while also imposing a sacrifice clause that makes removal awkward and trading up very real. The card best supports control, midrange, and recursion-focused combo decks, especially ones that intentionally stock the graveyard with high-impact creatures. A strong deckbuilding tip is to pair it with discard outlets, self-mill, or creatures with powerful enters-the-battlefield abilities, since reanimating a threat early can generate immediate advantage even if the enchantment later gets removed. It also works well with creatures that matter more for their effect than their stats, because the -1/-0 penalty is usually irrelevant. The flavor is pure necromancy: a body is pulled back from the dead, but the magic is unstable, and when the enchantment breaks, so does the stolen life.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:48 UTC

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