Home / Magic: The Gathering / Murders at Karlov Manor Commander / Port of Karfell
Port of Karfell
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Land

Port of Karfell

uncommon · Land · Murders at Karlov Manor Commander
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

This land enters tapped.
{T}: Add {U}.
{3}{U}{B}{B}, {T}, Sacrifice this land: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)

Card Details

-/-Power / Toughness
-Mana Cost
4Prints

Character Background

Port of Karfell is a classic value land for blue-black decks that want to grind out long games, especially control and self-mill shells. On the surface it is just a tapped blue source, so it asks for patience, but that delay is offset by its late-game reanimation payoff: for a steep seven-mana activation, it mills four and then brings back a creature tapped from your graveyard. That makes it ideal in Commander lists packed with impactful creatures that are good once, die, and should be reused—think ETB threats, sacrifice fodder, or utility creatures that stabilize the board. It pairs particularly well with cards that stock the graveyard naturally, like looters, surveil effects, or incidental mill, since the ability becomes much more reliable when you are already loading targets. In practice, this is less a tempo card and more a grind engine, turning a land slot into a recursive threat source without costing a spell slot.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Port of Karfell is a classic value land for blue-black decks that want to grind out long games, especially control and self-mill shells. On the surface it is just a tapped blue source, so it asks for patience, but that delay is offset by its late-game reanimation payoff: for a steep seven-mana activation, it mills four and then brings back a creature tapped from your graveyard. That makes it ideal in Commander lists packed with impactful creatures that are good once, die, and should be reused—think ETB threats, sacrifice fodder, or utility creatures that stabilize the board. It pairs particularly well with cards that stock the graveyard naturally, like looters, surveil effects, or incidental mill, since the ability becomes much more reliable when you are already loading targets. In practice, this is less a tempo card and more a grind engine, turning a land slot into a recursive threat source without costing a spell slot.

Generated using gpt-5.4-mini · Updated at 2026-10-08 05:10:45 UTC

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