Home / Magic: The Gathering / March of the Machine Commander / Shineshadow Snarl
Shineshadow Snarl
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Shineshadow Snarl

rare · Land · March of the Machine Commander
$0.33
Low
$0.39
Market
$0.49
High

Oracle Text

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.

Card Details

-/-Power / Toughness
-Mana Cost
12Prints

Character Background

Shineshadow Snarl is a straightforward but highly efficient Orzhov dual land that best supports control, midrange, and value-oriented commander decks that want reliable access to both white and black mana without giving up early turns. Its enter-the-battlefield clause rewards hands already stocked with a Plains or Swamp, so it plays especially well in decks with a high basic count or fetchable basic-land package; revealing a basic lets it come in untapped, which is exactly what tempo-sensitive builds want. In gameplay terms, it smooths out early development for removal-heavy shells, aristocrat lists, and blink or recursion decks that need consistent color fixing. A useful deckbuilding tip is to pair it with cards that search basic land types or lands that count as Plains/Swamp, since that increases the chance of an untapped entry and makes your mana base more resilient. The name evokes a shadowed, uneasy crossing between light and darkness, fitting its clean two-color utility.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.33 - $0.49
At the current market price of $0.39.
Average Time to Sell
3 days
At the current market price of $0.39.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Shineshadow Snarl is a straightforward but highly efficient Orzhov dual land that best supports control, midrange, and value-oriented commander decks that want reliable access to both white and black mana without giving up early turns. Its enter-the-battlefield clause rewards hands already stocked with a Plains or Swamp, so it plays especially well in decks with a high basic count or fetchable basic-land package; revealing a basic lets it come in untapped, which is exactly what tempo-sensitive builds want. In gameplay terms, it smooths out early development for removal-heavy shells, aristocrat lists, and blink or recursion decks that need consistent color fixing. A useful deckbuilding tip is to pair it with cards that search basic land types or lands that count as Plains/Swamp, since that increases the chance of an untapped entry and makes your mana base more resilient. The name evokes a shadowed, uneasy crossing between light and darkness, fitting its clean two-color utility.

Generated using gpt-5.4-mini · Updated at 2026-09-30 10:10:44 UTC

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