Home / Magic: The Gathering / March of the Machine / Faerie Mastermind
Faerie Mastermind
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Faerie Rogue

Faerie Mastermind

rare · Creature — Faerie Rogue · March of the Machine
$23.34
Low
$27.46
Market
$34.33
High

Oracle Text

Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.

Card Details

2/1Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Faerie Mastermind is a classic blue tempo tool with real value-game upside, rewarding you for playing reactively while punishing opponents who try to cantrip, loot, or engine ahead. At just two mana, flash lets it slip in after an attack or end step, and flying makes it chip in while holding up interaction. The key line is the card-draw trigger: against decks that naturally draw extra cards, it quietly snowballs your hand without spending more resources. In practice, it shines in control, tempo, and flash-based shells that already want to pass with mana open. The activated ability is deceptively useful too, letting you break parity on your turn when you need to dig, or force both players to draw in combo-ish builds that care about draw triggers. A strong deckbuilding tip is pairing it with bounce, counterspells, and cheap instant-speed interaction, since protecting a 2/1 while keeping the initiative maximizes its pressure and card advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$23.34 - $34.33
At the current market price of $27.46.
Average Time to Sell
3 days
At the current market price of $27.46.

Public Decks Using This Card

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Character Background

Faerie Mastermind is a classic blue tempo tool with real value-game upside, rewarding you for playing reactively while punishing opponents who try to cantrip, loot, or engine ahead. At just two mana, flash lets it slip in after an attack or end step, and flying makes it chip in while holding up interaction. The key line is the card-draw trigger: against decks that naturally draw extra cards, it quietly snowballs your hand without spending more resources. In practice, it shines in control, tempo, and flash-based shells that already want to pass with mana open. The activated ability is deceptively useful too, letting you break parity on your turn when you need to dig, or force both players to draw in combo-ish builds that care about draw triggers. A strong deckbuilding tip is pairing it with bounce, counterspells, and cheap instant-speed interaction, since protecting a 2/1 while keeping the initiative maximizes its pressure and card advantage.

Generated using gpt-5.4-mini · Updated at 2026-10-01 04:20:42 UTC

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